Vindictus Wiki
Explore
Main Page
All Pages
Interactive Maps
Navigation
Recent changes
Community portal
Random page
Help
Admin noticeboard
Wiki Portals
World
Lore
Places
Heroes
NPCs
Enemies
Items
Equipment
Accessories
Outfits
Supply Depot Items
Consumables
Materials
Stories
Season 1
Season 2
Season 3
Season 4
Battles
Battle Quests
Raids
Redeemers
Game system
Titles
Avatar Shop
Gameplay Guidebook
All translations
Polish Translate
Czech Translate
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Vindictus Wiki
10,096
pages
Explore
Main Page
All Pages
Interactive Maps
Navigation
Recent changes
Community portal
Random page
Help
Admin noticeboard
Wiki Portals
World
Lore
Places
Heroes
NPCs
Enemies
Items
Equipment
Accessories
Outfits
Supply Depot Items
Consumables
Materials
Stories
Season 1
Season 2
Season 3
Season 4
Battles
Battle Quests
Raids
Redeemers
Game system
Titles
Avatar Shop
Gameplay Guidebook
All translations
Polish Translate
Czech Translate
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Ultimate Vindictus Guide by Seitsutae
(section)
Back to page
Edit
VisualEditor
View history
Talk (4)
Edit Page
Ultimate Vindictus Guide by Seitsutae
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===~Karok~=== [[File:Karok creation.png|200px|center|Concept art of Karok.]] ====Karok: The Sturdy Pillar==== ---- '''Key Notables''' <br /> '''Role:''' Boss Smasher, Grappler <br /> '''Dodge Skill:''' Roll/Clash<br /> '''Stat Priority:''' Strength/Will/Agility/Intelligence <br /> '''Skill Priority:''' (Subject to change) Strength Mastery, Grapple Mastery, Pillar Mastery, Stamina Mastery, Pillar Toss, Unarmed Combat, Clash, Combat Mastery, Critical Hit, Pillar Charge <br /> '''Hero Summary'''<br> Karok is a giant wall of meat. He's bigger than every other character in just about every way. Most of his armors don't even fully cover him. As such, you need to be a bit more aware of the enemies and make certain they don't surround you. Karok is also slower than most of the other characters, even when running, but he has more health to make up for it. He is also able to literally grab every creature in the game in some way or another. For trash mobs like spiders, wisps, diggers and vampires, this means insta-kill when successful; with bosses, this means either punching them when they're down or holding them for a while before someone gets hit and then hurting them. '''Fighting Tips'''<br> ---- *'''I'll Tear You Apart''': Use his grappling skills to deal out massive damage. When he's ripping wisps apart or tearing out hemdrills, he seem to be immune to other damage. Plus, it gets rid of one mob. *'''Stop Right There!''': Watch for the grab icon on the bosses. Be quick to use it, as it keeps the boss from doing damage and can do a massive amount of hurt while they're vulnerable. *'''Gotta Catch My Breath''': Even with one of the highest stamina pools, Karok can still burn through it quickly even without running. Don't forget about it, and be ready to recover it when it gets low. *'''Bowl You Over''': Since Karok is so huge, he can literally walk over anything in his path. Pillar Charge means that you can damage enemies while running into them while even his dodge move does some damage. Don't be afraid to duck and roll if you need to get out of there. ====Karok: The Fist of Power==== '''Key Notables''' <br /> '''Role:''' Boss Smasher, Grappler <br /> '''Dodge Skill:''' Weave<br /> '''Stat Priority:''' Strength/Will/Agility/Intelligence <br /> '''Skill Priority:''' (Subject to change) Strength Mastery, Grapple Mastery, Stamina Mastery, Blast Mastery, Weaving, Weaving Attack, Blast: Terror Force, Blast: Crushing Strike, Blast: Destroyer, Cestus Mastery, Clash, Combat Mastery, Critical Hit, Big Bang Attack<br /> '''Hero Summary'''<br> To be honest, Karok doesn't change his role much with the new weapon. He's still a massive mound of muscle, looking to smash open faces and grab foes when he can. His '''style,''' though, changes dramatically. Smart Karok players will be able to take full advantage of the cestus's true powers, while the pure smashy types will want to stick with the pillar. Absorb Damage all but disappears, as the attack window is now the glove on Karok's right hand instead of a massive pillar; however, the entire damage gets soaked into the cestus instead of damaging Karok and restoring slowly. It will be more common to soak up the damage Karok's blast damage gets a good AoE and finishes off most mob enemies. Be careful if you want to kill a certain type of enemy a certain way for either titles or BP, as it's easy to misjudge how much damage that sucker is packing on your arm. Mastering the timing on your Weave, the length and duration, will be important as the bosses hit harder and many times. The buffs from Karok's blasts are nice, but should be seen as a temporary bonus than something you want to keep up all the time. '''Fighting Tips''' ---- *'''Business as Usual''': Karok's role doesn't change that much. Keep smashing and grabbing as you did back you had the pillar, but be more aware as the attacks come in. *'''Float Like a Butterfly''': Weave, weave, weave... Weave is your friend to avoid damage. If you get hit by an attack as you do so, even better as you charge up the blasts. Don't save it too long, though, or it goes away. Also, don't go looking to get hit; that's suicidal. *'''Boom Goes My Fist''': Use the blast attacks frequently at the end of attacks. Whether there are many or just a few enemies, they will all take massive damage and most mobs will be dead. Blasting unleashes boosts if you have a charge, so you can't lose, but it has to hit a live fomor to work. **Big Bang Attack is a good Firebolt substitute, but most of the time, it just locks you in place while you charge it up. Use sparingly, if ever. '''Personal Comments & Overall Thoughts''' [[Rognik]]'s thoughts: Those who enjoy Clash and want to use it a lot should max out stamina as soon as they can. After the initial grab, Karok's stamina starts to slip away. For lower level bosses, this gives you plenty of time to hold them while everyone else smashes like crazy; on the higher level bosses, this means you want to be attacking quickly or you'll lose this round. Having Stamina Endurance is also good, so that it can be fully restored at the start of each crash. <!-- Space left for Seitsutae to weigh in, if ever. -->
Summary:
Please note that all contributions to the Vindictus Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab