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Active Ruin Blade (Skill)
Active: Ruin Blade

MAX RANK:
A

- Uses SP to perform a powerful strike.
- It can be activated if you have 250 or more SP, but if you have additional SP, it can consume up to 750 SP.
- However, the damage is unrelated to the SP consumed.
- The charge-up period allows you to input a series of keys while charging to enhance the attack. It also allows you to dodge enemy attacks while charging.
- Absorb mana from enemies is the attack is successful.
- Perfect Drain will not increase the mana drain of this skill.
- Starting at Rank A, you can perform [Active: Counter Drain] as an additional attack without consuming SP.
- If you landed Mana Tracer on a target in advance, you can warp to that target right before the first or the additional attack for a chance to deliver another attack.
- SP will not be consumed when Warp is used during this time.

<Controls>

Min SP Required: 250
SP Consumed: Min 250, max 750
Can be bound on the Quick Slot or selected with [X] and activated with [Z].

<Enhanced Attack>
Mouse: [W] - [S] - [A] - [D] before wielding Spellsword
Keyboard: [↑] - [↓] - [←] - [→] before wielding Spellsword

<Rank A+ Additional Attack>
Mouse: [S] - [W] after performing enhanced attack
Keyboard: [↓] - [↑] after performing enhanced attack

<Mana Tracer Warp right before Attack>
If you landed Mana Tracer on a target in advance, put this skill on the Quick Slot and use number keys to activate, or use [X] key to shift then [Z] to use.

Additional Details[ | ]

  • Arisha-only skill.
  • The charge period ends (and the attack executes) after successfully inputting the keys.
  • Enhanced Attack hits 4 times, gains 25 SP with each hit connect.
  • At rank A or higher, if the additional attack is performed, Arisha will be left in Mana Blade.
    • Inversely, Arisha will deactivate mana blade if mana blade was already active before executing the additional attack.

Skill Preview[ | ]

Ruin Blade

How to Obtain[ | ]

  • Purchased for 0 Gold when at least level 12.

Summary[ | ]

Rank F E D C B A
Required Level 12
DMG increase [%] 0
DMG increase [%] (Total) 0
Breakoff DMG increase [%] 0
Breakoff DMG increase [%] (Total) 0
Cooldown decrease [seconds] 0
Cooldown decrease [seconds] (Total) 0
Required AP 0
Required AP (Total) 0

Ranks[ | ]

Rank Req. Level Effects AP
F 12 DMG +0%

Breakoff DMG +0%
Cooldown -0 seconds

0
E DMG +???%

Breakoff DMG +???%
Cooldown -??? seconds

D DMG +???%

Breakoff DMG +???%
Cooldown -??? seconds

C DMG +???%

Breakoff DMG +???%
Cooldown -??? seconds

B DMG +???%

Breakoff DMG +???%
Cooldown -??? seconds

A DMG +???%

Breakoff DMG +???%
Cooldown -??? seconds


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