Weaving

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Weaving (Skill).png
Weaving

MAX RANK:
A

- Can only be used when a Cestus-type weapon is equipped.
- Absorbed damage will be converted into Blast Gauge energy.
- The Blast Gauge can be charged up to Lv. 3.
- Use the skill at the right time to absorb shocks caused by powerful attacks.

<Control>
Mouse: When an enemy attacks, [Left-click], [Right-click], or press Dodge[Shift]
Keyboard: When an enemy attacks, press [S], [D], or Dodge[A]

Additional Details[edit | edit source]

  • Karok-only skill.
  • Weaving rank A is a prerequisite for Weaving Attack rank F.
  • The invulnerability of Weaving (with dodge key) is only active when Karok is in a huddle position, which is during the middle of his weaving animation, not the start and end.
  • Many of Karok's attacks can be canceled by Weaving.
    • Player can also cancel the weaving dodge at any time by hitting the Auto-Clash key (default: tab key). Then, while the Auto-Clash key is held-down, hitting the dodge key again will immediately start another weaving dodge. However, if Auto-Clash key is released, Karok cannot dodge until the auto-clash animation fully completes.
    • By repeatedly canceling dodge with auto-clash and canceling auto-clash with dodge, Karok can chain a long series of weaving with very little down time. This allows Karok to easily counter bosses who do long combo attack chains. aka. Tab Weaving.
    • Karok's tab weaving chain will not stop even when he runs out of stamina. However, as soon as he stops weaving, he will immediately go into the tired animation.
  • The first normal attack has weaving at the beginning of it. The other swings do not.
    • Rank C of Weaving Attack can cause your normal attack chain to start at 2nd hit, which has no weaving frame.
  • Bolo Punch, Straight Shot, Sunday Punch, and Pivot Strike have weaving frames at the very beginning of their attack animations.

Skill Preview[edit | edit source]

Weaving.gif

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

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Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 15 15 15 22 25 28 35 37 39 40 54 60 66 72 80
Longer trap time 0 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Longer trap time (Total) 20 28 36 44 52 60 68 76 84 92 100 108 116 124 132
Required AP 0 30 50 70 90 110 - - - - - - - - -
Required AP (Total) 0 30 80 150 240 350 - - - - - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Blast Gauge lasts for 20 seconds. 15
E 30 Blast Gauge lasts for 28 seconds. 15
D 50 Blast Gauge lasts for 36 seconds. 15
C 70 Blast Gauge lasts for 44 seconds. 22
B 90 Blast Gauge lasts for 52 seconds. 25
A 110 Blast Gauge lasts for 60 seconds. 28
9 - Blast Gauge lasts for 68 seconds. 35
8 - Blast Gauge lasts for 76 seconds. 37
7 - Blast Gauge lasts for 84 seconds. 39
6 - Blast Gauge lasts for 92 seconds. 40
5 - Blast Gauge lasts for 100 seconds. 54
4 - Blast Gauge lasts for 108 seconds. 60
3 - Blast Gauge lasts for 116 seconds. 66
2 - Blast Gauge lasts for 124 seconds. 72
1 - Blast Gauge lasts for 132 seconds. 80