Tips, Tricks, and Everything Else you didn't need to know

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It's a work in progress. Veltan

An informal little guide I decided to write because I needed someplace to jot down all the little fun tricks I've noticed, not to mention the useful collection of information. I guarantee all the information in this guide is 100% accurate, if you believe otherwise and have proof I would like to see it... Seriously, I would, just leave me a message on my talk page so I can update the guide, but otherwise, I have tested everything on this page(except for what others have written, but i'm working on testing that).

If you play Fiona or Evie and would like to add some info on them, please feel free to do so, just make sure to leave me a note on my talk page.

Special thanks to Arturias for the Evie information.

Special thanks to coolstory5[1] for the Fiona information. Also a side note, NEVER go to the nexon forums for help; the people there are evil.

For everyone else, keep in mind I only play Lann, and therefore do not know much about other classes.


Use the Table of Contents or you will probably get lost! YOU HAVE BEEN WARNED!


General Information[edit | edit source]

Need to know stuff[edit | edit source]

Chat Info:

  • How to block spammers: type "/block (name)" and replace (name) with the name of the spammer.
  • While running a battle, type "/escape" if you are stuck. It will then ask if you're stuck; after clicking yes, a loading bar will appear and it will say it's moving you to someplace safe.


Battle Info:

  • 'Alt' key while in a battle shows money that's dropped, the health of your armor (see Condition and Deterioration), the mob's name (if they're alive), and it also shows items that have dropped that aren't in Evil Cores.
  • Tokens are not taken once you start a battle - they're taken after you defeat a boss. Please read the page The Ferryman of Vindictus.
  • Rather than falling off ledges, you can simply jump off of them by dodging just before you go over the edge.
  • F12 can do 2 things for you:
  1. When someone has made it to the end of that map, a blue bar will appear to show that a party member has made it to the end of the map and is waiting for the rest of the party members. Simply hit F12 and it will take you to the next area without having to make it to the end or waiting for the blue bar to fill.
  2. Hitting F12 while on a boat will fill in your silver tokens for you. If you press it a second time, it will hit the ready button for you.


Game Info:

  • Although this game is not "communication intensive" it is always polite to respond to party members and pay attention to chat in general. Ignoring your party members' requests is a great way to piss them off. Also, if you do not read the name of the party you're joining, you will most likely be kicked, as oftentimes people use party names to announce different goals that they have for that mission, whether or not they only want specific levels/classes to join their boat, etc.
  • All character information refreshes after you relog. This includes when you join a guild, when you get a title, and if you would like to see how close you are to achieving a title. This is important to know for those quests that require you to get a title.


Title Info:

  • Titles permanently add stat bonuses to your character whether or not you actually equip them.
  • Equipment collection quests that grant you additional titles can be purchased in the general store.

Bosses[edit | edit source]

Bosses and Hard mode:

When farming boss drops it is best to do it on hard mode, giving you 1 extra drop. Also, if you believe having less boss HP is a good trade off for more damage dealt from the boss, this mode is also recommended.
  • Bosses damage is multiplied. (Equivalent of Macha)
  • Bosses have less HP, but there HP is not displayed.
  • Bosses drop 1 additional item.


Spears:

Consecutive hits with the spears will make the boss drop faster, the longer it takes you to get out more spears, the more time the boss has to recover from the last spear hit.


All Boss Information can be found at my Boss Index

Battles and Titles[edit | edit source]

Battles[edit | edit source]

All Battle Information can be found at my Battle Index


For Information on tokens, please see: Tokens


For the Oaths; Solo mission, finish mission with 2 players or less, finish mission with 3 players or less, and finish mission with 4 players or less, please see the page on assisting.


The oath "Warriors challenge(solo mission)" is a special oath. It lowers the map count to balance it out for 1 person.


There are 2 pages that I strongly insist you read. The Ferryman of Vindictus and Assist. Both are extremely helpful for getting BP, getting BP without wasting tokens, and getting titles. Not to mention I've met far to many moronic people who don't know anything about assisting e.g. "I'm not accepting your assist, having over the max amount of people breaks the game" "I will not get my BP if you assist" "Having you assist will cost me more tokens"... Please people... Try reading and learning something.


There is a chance you will get the map that the mid-boss does not appear on, but there are some levels where the mid-boss will spawn no matter what.

Titles[edit | edit source]

Certain titles are class specific, this is info on general titles that anyone can get. I have also grouped chain titles together, these are titles where you have to do the same thing a certain number of titles, but there are 3 titles, one for each interval. Also quest titles are not listed in this guide unless they are skill challenge titles.
If your looking for character titles: Lann Titles, Fiona Titles, and Evie Titles


  • For Equipment titles you do not need to craft the rings of sets, if you have all the armor you can get the title.
  • All titles that include a race or simply say enemies will have boss kills of that type count towards them, e.g If you kill Eflame with a spear, it will count as a point for the wisp piercer titles.
  • For all break off titles, you do not need to finish the quest to get points towards the break off, once you break off the object a point is gained.
  • Spider Bomber Titles: There are 2 quests that are good for this title, Meet The Cave Spider and The Five Spider Brothers. The best way to get the most bang for your buck is to stand next to a flat wall on a flat surface and throw the bomb directly at the wall. All though this does minor damage to yourself, by the time the bomb goes off the spiders should of gathered around you, giving you an average of around 8~9 hits per bomb, depending on the size of your mob.
  • Grab Titles: Evies cannot grab, and therefore can not get these titles.
  • Wisp Piercer Titles: Wisps are fairly easy to hit with spears, its simply a matter of timing, and what map you should use to grind out this title. I get asked "where should I go to spear wisps?" a lot, and I always recommend Decisive Battle, it costs 0 tokens, and spawns atleast 5 wisps per run, and thats only if your terribly unlucky. Another good wisp run is Ulchas's Relic, which has a guaranteed 9 wisps per run. For locations see #Decisive Battle or #Ulchas's Relic.
  • Kobold Kicker Titles: The kobolds that destroy the bridges when you walk across them are weaker then other kobolds and can be killed in 1 kick, making them quite useful for these titles even if they aren't that common they still come in handy.
  • Kobold Archer Enemy Titles: Kobold Archers have high centers, towards the middle of there chests. This makes it hard to hit them with the spear auto throw while there hopping around. Either wait till they stop to shoot at you to auto throw your spear, or manually aim it. Also as a side note, while standing still theres only a 30% chance that the archer will hit you.
  • Vampire Piercer Titles: Vampires center is located right about there hips, and this stays the same weather they are standing or knocked down making it easy for you to spear them while they are on the ground.


A Title List.

For Lanns[edit | edit source]

Lann Intro[edit | edit source]

What Lann's Are[edit | edit source]

Lann's are the damage dealers of Vindictus. Using their high attack rate they deal the most damage in this game, specifically with the twin spears Hurricane smash attack. Lann is also a highly solo-able character with twin swords. Lann uses up a lot of stamina, and does not have as many special skills as other classes. Your basic 'beat the living shit out of them' character.

Lanns have a fast attack rate. Lanns main stat that needs to be improved is agility, but use strength, agility, and willpower.

Choosing What Lann You Want[edit | edit source]

Twin Swords[edit | edit source]

For sword smashes and skills, see Sword Skills


Pros

  • Easier to solo with due to dodge-ability.
  • Can avoid attacks easier than Spears due to Slip Dash.
  • Uses less Stamina than Spears while dodging.
  • Can take advantage of a boss's short openings.
  • Thousand Needle Smash's shock wave has a huge AOE.
  • Double Crescent can knock a boss's item off and knock bosses down.
  • No Fury Infusion means you get to keep your health.
  • With Slip Dash you can stick closer to bosses and do damage.
  • Can preform quadruple combo that spears Lann cant.
  • Easier to gain SP.


Cons

  • No Fury Infusion which means less critical hits.
  • Spears does high damage, but this can be over come by continuous attacking or good timing.
  • Spears has a longer reach.
  • Lag can inhibit ability to chain combos.
  • Can get knocked back during combos.

Overall, Twin Spears and Twin Swords are balanced. Choose based on your playstyle.

(Djjdiss guide on twin sword Lann's is a great place to pick up a couple tips. Twin Sword Lann Guide Note:Personally I recommend building strength instead of his will build, but thats just me.)


Writers Bias Brain Washing Technique

My personal choice because:
  1. Dont have to party = less lag.
  2. Ability to get break offs.
  3. Dont sacrifice HP for damage, I already die enough.
  4. Spears cost more.

Twin Spears[edit | edit source]

For spear smashes and skills, see Spear Skills


Pros:

  • Higher damage output than swords.
  • Dodge roll obtained, which inflicts a smash attack and can be used to cancel lag between attacks.
  • Longer reach than swords.
  • 3960 Hurricane has MASSIVE range and allows for more mobility than swords.
  • Fury Infusion, a self buff which fully restores stamina upon use, greatly increases critical hit rate, and gives a MASSIVE DPS increase whenever it is active. It's Spear Lann's most important skill. The skill can also be used infinitely at 1 HP.


Cons:

  • Less survivability than swords due to lack of invincibility frames.
  • Potentially less opportunities to attack, as swords can remain close to a boss, slipping through its attacks, while spears must wait for an opening. This, however, largely depends on the skill of the player to exploit openings during a fight.
  • Dodge roll, while awesome, costs 30 stamina a use. This drains stamina FAR faster than swords, which have a low-cost Slip Dash which only gets cheaper the more you rank it. Also, dodge rolls don't have invincibility frames unlike Slip Dash.
  • Fury Infusion costs health, meaning that it must be carefully managed. Or the player can be pro and never get hit.
  • No Double Crescent, a powerful two-hit Smash attack that can knock off a Boss' item.
  • Takes longer to fill SP.

Overall, Twin Spears and Twin Swords are balanced. Choose based on your playstyle.

(Stolen from beastlink's Twin Spear Lann Guide, if you wanna use spears, give it a read through.)

Skills[edit | edit source]

These are skill recommendations based off of what the skills do for the character. I personally recommend you follow your own path and decide what to level based on your style of gameplay.


Swords[edit | edit source]

Smashes for twin swords only!


Special Sword Combos


Skills for twin swords only!

Slip Dash Proficiency (Skill).png
Slip Dash Proficiency

MAX RANK:
6

- Allows you to deftly dodge an opponent's attacks.
- Higher ranks means you'll be invulnerable longer while dodging.

<Controls>
Mouse: Dodge[Spacebar] while pressing a direction key.
Keyboard: Dodge[A] while pressing a direction key.

Contents

Additional Details[edit | edit source]

  • Lann-only skill.
  • The skill can only be used while wielding Twin Swords.
  • Allows one to slide quickly in one chosen direction.
    • If no direction is chosen, the character will go backward.
    • Has invincibility frames.
  • The Nimble Dash skill allows the use of another Slip Dash consecutively.
  • Risky Wind grants Windrider effect if an enemy attacks the invulnerability frames of Slip/Nimble Dash.
  • Players can execute Gliding Fury if they use Windmill, Slip Dash, and Smash in this order.
  • In order to advance Slip Dash Proficiency to Rank 9, the Skill Challenge: Slip Dash must be completed.

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Icon Skill
F
E
D
C
B
A
9
8
7
6
5
4
3
2
1
Total
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 1 1 1 1 1 20 30 36 42 48 54 60 66 72 80
Time of invulnerability (s) (from previous) 0.33 0.04 0.03 0.03 0.04 0.03 0.03 0.04 0.03 0.03 0.04 0.03 0.03 0.04 0.03
Time of invulnerability (s) (Total) 0.33 0.37 0.4 0.43 0.47 0.5 0.53 0.57 0.6 0.63 0.67 0.7 0.73 0.77 0.8
Stamina cost (from previous) 16 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -3
Stamina cost (Total) 16 15 14 13 12 11 10 9 8 7 6 5 4 3 0
Required AP 0 30 130 170 210 250 290 330 370 410 - - - - -
Required AP (Total) 0 30 160 330 540 790 1080 1410 1780 2190 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases the amount of time you are invulnerable while using Slip Dash by 0.33 seconds.
Allows you to perform a Slip Dash with 16 Stamina.
1
E 30 Increases the amount of time you are invulnerable while using Slip Dash by 0.37 seconds.
Allows you to perform a Slip Dash with 15 Stamina.
1
D 130 Increases the amount of time you are invulnerable while using Slip Dash by 0.4 seconds.
Allows you to perform a Slip Dash with 14 Stamina.
1
C 170 Increases the amount of time you are invulnerable while using Slip Dash by 0.43 seconds.
Allows you to perform a Slip Dash with 13 Stamina.
1
B 210 Increases the amount of time you are invulnerable while using Slip Dash by 0.47 seconds.
Allows you to perform a Slip Dash with 12 Stamina.
1
A 250 Increases the amount of time you are invulnerable while using Slip Dash by 0.5 seconds.
Allows you to perform a Slip Dash with 11 Stamina.
20
9 290 Increases the amount of time you are invulnerable while using Slip Dash by 0.53 seconds.
Allows you to perform a Slip Dash with 10 Stamina.
30
8 330 Increases the amount of time you are invulnerable while using Slip Dash by 0.57 seconds.
Allows you to perform a Slip Dash with 9 Stamina.
36
7 370 Increases the amount of time you are invulnerable while using Slip Dash by 0.6 seconds.
Allows you to perform a Slip Dash with 8 Stamina.
42
6 410 Increases the amount of time you are invulnerable while using Slip Dash by 0.63 seconds.
Allows you to perform a Slip Dash with 7 Stamina.
48
5 - Increases the amount of time you are invulnerable while using Slip Dash by 0.67 seconds.
Allows you to perform a Slip Dash with 6 Stamina.
54
4 - Increases the amount of time you are invulnerable while using Slip Dash by 0.7 seconds.
Allows you to perform a Slip Dash with 5 Stamina.
60
3 - Increases the amount of time you are invulnerable while using Slip Dash by 0.73 seconds.
Allows you to perform a Slip Dash with 4 Stamina.
66
2 - Increases the amount of time you are invulnerable while using Slip Dash by 0.77 seconds.
Allows you to perform a Slip Dash with 3 Stamina.
72
1 - Increases the amount of time you are invulnerable while using Slip Dash by 0.8 seconds.
Allows you to perform a Slip Dash with 0 Stamina.
80
Nimble Dash (Skill).png
Nimble Dash

MAX RANK:
F

- Grants you another chance to dodge after performing a Slip Dash.
- Press a direction key to pick which way to dodge.

<Controls>
Mouse: Press Dodge[Spacebar] before Slip Dash ends
Keyboard: Press Dodge[A] before Slip Dash ends


Additional Details[edit | edit source]

  • Lann-only skill.
  • Nimble Dash can cancel the wind-down animation of Slip Dash, allowing for 2 consecutive dash with minimal delay
    • Nimble Dash's wind-down animation can be cancel by Thousand Needles, which can immediately be canceled by Slip Dash. This is still not as smooth as the transition from Slip Dash to Nimble Dash, but it helps.
  • Nimble Dash costs about as much stamina as Slip Dash (8 stam vs 7 stam in Jan, 2015).
  • The length of invulnerability frame is affected by Slip Dash Proficiency.
  • Moves about 50% farther than first Slip Dash.

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 3 3 3 3 3 20 30 36 42 48 54 60 66 72 80
exact_time_stamina_recovery_rate 20 5 5 5 5 5 5 5 5 5 5 5 5 10 10
exact_time_stamina_recovery_rate (Total) 20 25 30 35 40 45 50 55 60 65 70 75 80 90 100
Required AP 0 - - - - - - - - - - - - - -
Required AP (Total) 0 - - - - - - - - - - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Allows you to use Nimble Dash. 3
E - Allows you to use Nimble Dash. 3
D - Allows you to use Nimble Dash. 3
C - Allows you to use Nimble Dash. 3
B - Allows you to use Nimble Dash. 3
A - Allows you to use Nimble Dash. 20
9 - Allows you to use Nimble Dash. 30
8 - Allows you to use Nimble Dash. 36
7 - Allows you to use Nimble Dash. 42
6 - Allows you to use Nimble Dash. 48
5 - Allows you to use Nimble Dash. 54
4 - Allows you to use Nimble Dash. 60
3 - Allows you to use Nimble Dash. 66
2 - Allows you to use Nimble Dash. 72
1 - Allows you to use Nimble Dash. 80


Fanning Slash (Skill).png
Fanning Slash

MAX RANK:
6

- Can only be used when equipped with Twin Swords.
- Fans out your Twin Swords to slash enemies.
- An additional attack can be performed at Rank 9.

<Controls>
Mouse: [Left-click] x4 - [Right-click]
Keyboard: [S] x4 - [D]

<Above Rank 9>
Mouse: [Left-click] 4 - [Right-click] - (Stop pressing directional keys)[Left-click]
Keyboard: [S] x4 - [D] - (Stop pressing directional keys)[S]


Additional Details[edit | edit source]

  • Lann-only skill.
    • The EU version's name of this skill is Smash: Thousand Needles.
  • Can only be used with Twin Swords.
  • Highest damage and range among the basic smash attacks. Useful when Lann has to hit the boss from afar or when the boss is coming out of an invulnerability period.
  • The shockwave at rank 9 does roughly half the damage of a Gliding Fury, but has a large spherical splash that can hit enemies behind, above, and under Lann. It can also hit targets further away than the base swing.
    • To perform the shockwave, only one [Right-click] is required. The tooltip in the game is wrong as of Dec, 2014.
  • The first smash costs 18 stamina. The r9 ground shockwave attack consumes 16 Stamina.
  • Related titles:
  • Available Effects
    • Reduces Stamina consumption
    • Increase Damage
    • Increase Knockdown Rate

Skill Preview[edit | edit source]

Fanning Slash.gif

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 5 5 5 5 5 20 30 36 42 48 54 60 66 72 80
Damage increase [%] 10 5 5 5 5 5 7 7 7 7 7 7 7 7 7
Damage increase [%] (Total) 10 15 20 25 30 35 42 49 56 63 70 77 84 91 98
Knock down chance increase [%] 2 1 1 1 1 1 3 1 1 3 2 2 3 3 5
Knock down chance increase [%] (Total) 2 3 4 5 6 7 10 11 12 15 17 19 22 25 30
Required AP 0 30 90 120 150 180 210 240 270 300 - - - - -
Required AP (Total) 0 30 120 240 390 570 780 1020 1290 1590 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 10%.
Increases your chance to knock down opponents by 2%.
5
E 30 Increases damage by 15%.
Increases your chance to knock down opponents by 3%.
5
D 90 Increases damage by 20%.
Increases your chance to knock down opponents by 4%.
5
C 120 Increases damage by 25%.
Increases your chance to knock down opponents by 5%.
5
B 150 Increases damage by 30%.
Increases your chance to knock down opponents by 6%.
5
A 180 Increases damage by 35%.
Increases your chance to knock down opponents by 7%.
20
9 210 Increases damage by 42%.
Increases your chance to knock down opponents by 10%.
30
8 240 Increases damage by 49%.
Increases your chance to knock down opponents by 11%.
36
7 270 Increases damage by 56%.
Increases your chance to knock down opponents by 12%.
42
6 300 Increases damage by 63%.
Increases your chance to knock down opponents by 15%.
48
5 - Increases damage by 70%.
Increases your chance to knock down opponents by 17%.
54
4 - Increases damage by 77%.
Increases your chance to knock down opponents by 19%.
60
3 - Increases damage by 84%.
Increases your chance to knock down opponents by 22%.
66
2 - Increases damage by 91%.
Increases your chance to knock down opponents by 25%.
72
1 - Increases damage by 98%.
Increases your chance to knock down opponents by 30%.
80


Double Crescent (Skill).png
Double Crescent

MAX RANK:
6

- Can only be used when equipped with twin swords.
- Use immediately after Slip Dash for an added attack.
- Can also be used after Nimble Dash when you're over Rank 9.

<Controls>
Mouse: Dodge[Spacebar] - Smash[Right-click]
Keyboard: Dodge[A] - Smash[D]

<Over Rank 9>
Mouse: Dodge[Spacebar]x2 - Smash[Right-click]
Keyboard: Dodge[A]x2 - Smash[D]


Additional Details[edit | edit source]

  • Lann-only skill.
  • Double Crescent consumes 20 stamina (not counting the stamina cost of dashing).
    • Stamina can be drained quickly especially if used in conjunction with Nimble Dash.
  • Great for counterattacking after evading an attack with Slip Dash and reaching far away enemies quickly.
    • It is possible to use double crescent at a direction different from Slip Dash by changing movement key or camera direction. Ex: Dash side way to the right then Double Crescent to the left to hit the enemy that just missed you.
  • Can be use for break-off such as Gnoll Chieftain's helmet. However, you must deal a critical hit in order to break-off.
  • Lifts enemies into the air.
  • Available Effects
    • Reduces Stamina consumption
    • Increase Damage
    • Increase Knockdown Rate

How to Obtain[edit | edit source]

  • Purchased for 12,000 Gold when at least level 24.

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 24 24 24 24 24 24 30 36 42 48 54 60 66 72 80
Damage increase [%] 10 5 5 5 5 5 7 7 7 7 7 7 7 7 7
Damage increase [%] (Total) 10 15 20 25 30 35 42 49 56 63 70 77 84 91 98
Knock down chance increase [%] 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Knock down chance increase [%] (Total) 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28
Required AP 0 30 90 120 150 180 270 360 450 540 - - - - -
Required AP (Total) 0 30 120 240 390 570 840 1200 1650 2190 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 10%.
Increases your chance to knock down opponents by 0%.
24
E 30 Increases damage by 15%.
Increases your chance to knock down opponents by 2%.
24
D 90 Increases damage by 20%.
Increases your chance to knock down opponents by 4%.
24
C 120 Increases damage by 25%.
Increases your chance to knock down opponents by 6%.
24
B 150 Increases damage by 30%.
Increases your chance to knock down opponents by 8%.
24
A 180 Increases damage by 35%.
Increases your chance to knock down opponents by 10%.
24
9 270 Increases damage by 42%.
Increases your chance to knock down opponents by 12%.
30
8 360 Increases damage by 49%.
Increases your chance to knock down opponents by 14%.
36
7 450 Increases damage by 56%.
Increases your chance to knock down opponents by 16%.
42
6 540 Increases damage by 63%.
Increases your chance to knock down opponents by 18%.
48
5 - Increases damage by 70%.
Increases your chance to knock down opponents by 20%.
54
4 - Increases damage by 77%.
Increases your chance to knock down opponents by 22%.
60
3 - Increases damage by 84%.
Increases your chance to knock down opponents by 24%.
66
2 - Increases damage by 91%.
Increases your chance to knock down opponents by 26%.
72
1 - Increases damage by 98%.
Increases your chance to knock down opponents by 28%.
80


Twin Sword Mastery (Skill).png
Twin Sword Mastery

MAX RANK:
6

- Decreases the weight of equipped twin swords. Allows you to use higher level twin swords.


Additional Details[edit | edit source]

How to Obtain[edit | edit source]

  • Purchased for 3,600 Gold when at least level 8.

Skill Demonstration[edit | edit source]

EmbedVideo received the bad id "?" for the service "youtube".

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 8 8 8 10 10 20 30 36 42 48 54 60 66 72 80
Weight decrease (stones) (from previous) 2 2 2 2 2 2 4 3 3 5 3 3 3 6 8
Weight decrease (stones) (Total) 2 4 6 8 10 12 16 19 22 27 30 33 36 42 50
Required AP 0 30 90 120 150 180 360 540 720 900 - - - - -
Required AP (Total) 0 30 120 240 390 570 930 1470 2190 3090 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Decreases the weight of twin swords by 2 Stones.
Allows you to use higher level twin swords.
8
E 30 Decreases the weight of twin swords by 4 Stones.
Allows you to use higher level twin swords.
8
D 90 Decreases the weight of twin swords by 6 Stones.
Allows you to use higher level twin swords.
8
C 120 Decreases the weight of twin swords by 8 Stones.
Allows you to use higher level twin swords.
10
B 150 Decreases the weight of twin swords by 10 Stones.
Allows you to use higher level twin swords.
10
A 180 Decreases the weight of twin swords by 12 Stones.
Allows you to use higher level twin swords.
20
9 360 Decreases the weight of twin swords by 16 Stones.
Allows you to use higher level twin swords.
30
8 540 Decreases the weight of twin swords by 19 Stones.
Allows you to use higher level twin swords.
36
7 720 Decreases the weight of twin swords by 22 Stones.
Allows you to use higher level twin swords.
42
6 900 Decreases the weight of twin swords by 27 Stones.
Allows you to use higher level twin swords.
48
5 - Decreases the weight of twin swords by 30 Stones.
Allows you to use higher level twin swords.
54
4 - Decreases the weight of twin swords by 33 Stones.
Allows you to use higher level twin swords.
60
3 - Decreases the weight of twin swords by 36 Stones.
Allows you to use higher level twin swords.
66
2 - Decreases the weight of twin swords by 42 Stones.
Allows you to use higher level twin swords.
72
1 - Decreases the weight of twin swords by 50 Stones.
Allows you to use higher level twin swords.
80



Spears[edit | edit source]

Smashes for twin spears only!


Skills for twin spears only!

Fury Infusion (Skill).png
Fury Infusion

MAX RANK:
9

- Infuses your equipped twin spears with your own HP, increasing the weapon's ATT.
- When active, you have a higher chance of getting critical hits.
- Consumes a portion of your own HP when this skill is used.
- May only be used when you have twin spears equipped.

<Controls>
Mouse: Hold down [Right-Click]
Keyboard: Hold down [D]


Additional Details[edit | edit source]

  • Lann-only skill.
  • Requires Twin Spears to use.
  • Consumes 7% of the player's Max HP to activate.
    • Can be used even if Lann has 1 HP, but Lann will not lose his last hit point. Hence Fury Infusion is effective free at 1 HP.
    • Dealing damage while Fury Infusion is active will restore HP. However, the total amount of HP restored will not exceed the amount of HP consumed by Fury Infusion.
    • If Lann casts a second Fury Infusion before he recovers HP from the first Infusion, he will not be able to recover the HP consumed by the first Infusion by attacking.
  • Increases attack, critical chance, and instantly restores 100% Stamina when executed.
  • At rank 9, if Fury Infusion is used while moving (not sprinting), the effective cast time is instant. Lann can immediately perform another action (Attacking, Slashing High, etc.) before the casting animation is complete.
    • Before rank 9, Lann cannot move while using Fury Infusion.
  • When executed, the player's weapon will be surrounded by a white/bluish aura.
  • Stacks with other attack increasing skills, such as Active: Berserker Spirit and Campfire buff.
  • EU uses a different version of the skill.
  • Also known as Liberate in foreign servers.

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

EmbedVideo received the bad id "?" for the service "youtube".

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Icon Skill
F
E
D
C
B
A
9
8
7
6
5
4
3
2
1
Total
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 8 10 12 15 18 21 30 36 42 48 54 60 66 72 80
ATT increase (fro previous) 120 120 120 120 120 120 180 120 120 180 120 120 180 -120 180
ATT increase (Total) 120 240 360 480 600 720 900 1020 1140 1320 1440 1560 1740 1620 1800
Critical hit rate increase (from previous) 0 10 2 2 2 2 4 3 3 5 3 3 3 6 8
Critical hit rate increase (Total) 0 10 12 14 16 18 22 25 28 33 36 39 42 48 56
Duration increase (s) (from previous) 0 1 1 1 1 1 1 1 1 1 1 1 1 2 2
Duration (s) (Total) 8 9 10 11 12 13 14 15 16 17 18 19 20 22 24
Required AP 0 90 170 220 270 320 370 - - - - - - - -
Required AP (Total) 0 90 260 480 750 1070 1440 - - - - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Injects 7% of your HP into your twin spears.
Increases ATT by 120.
Increases the chance of getting critical hits by 0%.
Activates Fury Infusion for 8 seconds.
8
E 90 Injects 7% of your HP into your twin spears.
Increases ATT by 240.
Increases the chance of getting critical hits by 10%.
Activates Fury Infusion for 9 seconds.
10
D 170 Injects 7% of your HP into your twin spears.
Increases ATT by 360.
Increases the chance of getting critical hits by 12%.
Activates Fury Infusion for 10 seconds.
12
C 220 Injects 7% of your HP into your twin spears.
Increases ATT by 480.
Increases the chance of getting critical hits by 14%.
Activates Fury Infusion for 11 seconds.
15
B 270 Injects 7% of your HP into your twin spears.
Increases ATT by 600.
Increases the chance of getting critical hits by 16%.
Activates Fury Infusion for 12 seconds.
18
A 320 Injects 7% of your HP into your twin spears.
Increases ATT by 720.
Increases the chance of getting critical hits by 18%.
Activates Fury Infusion for 13 seconds.
21
9 370 Injects 7% of your HP into your twin spears.
Increases ATT by 900.
Increases the chance of getting critical hits by 22%.
Activates Fury Infusion for 14 seconds.
30
8 - Injects 7% of your HP into your twin spears.
Increases ATT by 1020.
Increases the chance of getting critical hits by 25%.
Activates Fury Infusion for 15 seconds.
36
7 - Injects 7% of your HP into your twin spears.
Increases ATT by 1140.
Increases the chance of getting critical hits by 28%.
Activates Fury Infusion for 16 seconds.
42
6 - Injects 7% of your HP into your twin spears.
Increases ATT by 1320.
Increases the chance of getting critical hits by 33%.
Activates Fury Infusion for 17 seconds.
48
5 - Injects 7% of your HP into your twin spears.
Increases ATT by 1440.
Increases the chance of getting critical hits by 36%.
Activates Fury Infusion for 18 seconds.
54
4 - Injects 7% of your HP into your twin spears.
Increases ATT by 1560.
Increases the chance of getting critical hits by 39%.
Activates Fury Infusion for 19 seconds.
60
3 - Injects 7% of your HP into your twin spears.
Increases ATT by 1740.
Increases the chance of getting critical hits by 42%.
Activates Fury Infusion for 20 seconds.
66
2 - Injects 7% of your HP into your twin spears.
Increases ATT by 1620.
Increases the chance of getting critical hits by 48%.
Activates Fury Infusion for 22 seconds.
72
1 - Injects 7% of your HP into your twin spears.
Increases ATT by 1800.
Increases the chance of getting critical hits by 56%.
Activates Fury Infusion for 24 seconds.
80


Twin Spear Mastery (Skill).png
Twin Spear Mastery

MAX RANK:
6

- Decreases the weight of equipped twin spears. Allows you to equip higher level twin spears.


Additional Details[edit | edit source]

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

EmbedVideo received the bad id "?" for the service "youtube".

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 8 8 8 12 16 20 30 36 42 48 54 60 66 72 80
Weight decrease (stones) (from previous) 2 2 2 2 2 2 4 3 3 5 3 3 3 6 8
Weight decrease (stones) (Total) 2 4 6 8 10 12 16 19 22 27 30 33 36 42 50
Required AP 0 30 90 120 150 180 360 540 720 900 - - - - -
Required AP (Total) 0 30 120 240 390 570 930 1470 2190 3090 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Decreases the weight of equipped twin spears by 2 Stones.
Allows you to equip higher level twin spears.
8
E 30 Decreases the weight of equipped twin spears by 4 Stones.
Allows you to equip higher level twin spears.
8
D 90 Decreases the weight of equipped twin spears by 6 Stones.
Allows you to equip higher level twin spears.
8
C 120 Decreases the weight of equipped twin spears by 8 Stones.
Allows you to equip higher level twin spears.
12
B 150 Decreases the weight of equipped twin spears by 10 Stones.
Allows you to equip higher level twin spears.
16
A 180 Decreases the weight of equipped twin spears by 12 Stones.
Allows you to equip higher level twin spears.
20
9 360 Decreases the weight of equipped twin spears by 16 Stones.
Allows you to equip higher level twin spears.
30
8 540 Decreases the weight of equipped twin spears by 19 Stones.
Allows you to equip higher level twin spears.
36
7 720 Decreases the weight of equipped twin spears by 22 Stones.
Allows you to equip higher level twin spears.
42
6 900 Decreases the weight of equipped twin spears by 27 Stones.
Allows you to equip higher level twin spears.
48
5 - Decreases the weight of equipped twin spears by 30 Stones.
Allows you to equip higher level twin spears.
54
4 - Decreases the weight of equipped twin spears by 33 Stones.
Allows you to equip higher level twin spears.
60
3 - Decreases the weight of equipped twin spears by 36 Stones.
Allows you to equip higher level twin spears.
66
2 - Decreases the weight of equipped twin spears by 42 Stones.
Allows you to equip higher level twin spears.
72
1 - Decreases the weight of equipped twin spears by 50 Stones.
Allows you to equip higher level twin spears.
80



All Skills[edit | edit source]

For a list of all Lann skills, see Lann Skills

Equipment[edit | edit source]

Swords[edit | edit source]

General Progression of Swords.

Crimson Blade Twin SwordsSkyfrost Twin SwordsTwin Red Metal LongswordsTwin Bone Spiked LongswordsBlade of YkeshaSoul Slasher
Lv12: Skyfrost Twin Swords
Lv20: Twin Red Metal Longswords
Lv28: Twin Bone Spiked Longswords
Lv32: Blade of Ykesha
Lv38: Soul Slasher
  • Most people make the Twin Bone Spiked Longswords for lvls 28~31 but personally I just stuck with the Red Metal swords.
  • All weapons level are given for crafting level, not ability to equip level, which may be lower.
Skyfrost Twin Swords can be equipped at level 1 if you buy it.
Twin Red Metal Longswords can be equipped at level 12 if you buy it.

Spears[edit | edit source]

General Progression of Spears. You can gain the ability to wield twin spears at lvl 24 so swords until then are listed.

Crimson Blade Twin SwordsSkyfrost Twin SwordsTwin Red Metal LongswordsIron Twin SpearExecutionerBlood LancerGolden Scale Twin Spear
Lv12: Skyfrost Twin Swords
Lv20: Twin Red Metal Longswords
Lv24: Iron Twin Spear
Lv28: Executioner
Lv30: The Reaper
Lv32: Blood Lancer
Lv36: Golden Scale Twin Spear
  • Another option to the Executioner is The Reaper, it has more Agility, but less Attack and Strength. Not to mention the Executioner is easier to get a hold of.
  • One other thing to notice is the difference between the Executioner and the Blood Lancer is the Blood lancer has 400 more Attack and 10 Int, where as the Executioner has less Attack but has 12 more Strength, and 10 Agility.


Armor[edit | edit source]

General Progression of Armor. Starting at level 10.

Crimson Rage SetSavage Leather Armor SetBlood Prince SetSpider Lord SetLaghodessa Slayer Set
Lv12: Crimson Rage Set
Lv26: Savage Leather Armor Set
Lv34: Blood Prince Set
Lv41: Spider Lord Set
Lv44: Laghodessa Slayer Set
  • Savage Leather is optional, but you can not wear the full Blood Prince set until you are level 34.
  • Spider Lord Set is required to make Laghodessa Slayer Set.
  • All armor level are given for crafting level, not ability to equip level, which may be lower.
Spider Lord Set can be equipped at level 38 if you buy it.

Bosses[edit | edit source]

A list of boss tricks and strategies that only Lann can do, for basic information and strategies, please see: Bosses

  1. The Gnoll Chieftain. If you slip dash to the right side of the Gnoll Chieftain's circular swing. You can slide right under it without getting hurt.
  2. The White Tyrant. This boss has 2 major flaws a Lann can exploit. Flaw number 1. The white tyrants most basic attack is to squat into a pouncing position, then to raise its left arm and crush you. This is perfect for a small simple slip dash right under his left arm, it will leave you unharmed, and in perfect position to counter attack. Just make sure you time your slip dash right because the tyrants attack does track. Flaw number 2. The tyrants roar when he is at low health. This is a well known flaw, but I thought I would mention it for spear Lanns specifically. This is a perfect time to do a hurricane on him without getting touched. Just make sure you stay behind him, or to his side. I'd recommend the tyrants left side because his first attack does slant to the right a little bit.

Titles[edit | edit source]

Full list of titles: Titles

Useful tips on achieving titles for Lanns.


  • Vampire Piercer Titles: Vampires center is located right about there hips, and this stays the same weather they are standing or knocked down making it easy for you to spear them while they are on the ground (when they start to get up there hit box reverts back to match the body). To get these titles I would recommend doing 1 double crescent on a Vampire or Elder Vampire then auto throwing a spear. Make sure you fully hit them with the double crescent, if you did, it should knock them to the ground. If you aren't confident you've done enough damage to spear them, then give them 1 or 2 normal hits, then auto throw the spear.


  • Windmill Expert Title: This title is one of the biggest pains to get due to Windmills low damage. The method I found was to use King Icedredges. They are stuck in place, and every attack they do will knock you down, I can guarantee it as long as your Standing Endurance is Rank C or lower. Get the Icedredge down to just barely a sliver of HP left, then run next to him and wait until he does a single forward attack. As long as you are hugging him, you will trapped between where he hit the ground and his body, letting you do 1 windmill and therefore kill him. Another tactic that high levels should be able to use is simply going back to perilous ruins and find a Spider pit(see Traps) then letting the spiders hit you until you are knocked back. This requires a lower Standing Endurance rank and a high damage/windmill damage output.
Writers Note: I used a mixture of both tactics, first I used the King Icedredges until I capped. According to the Vindictus calculator(see Stats), I did 23 damage every windmill, and it took 2 to 3 windmills to kill a spider. So that should give you an estimate as to where you should be at to get the title that way.

For Fionas[edit | edit source]

Fiona's Intro[edit | edit source]

What Fionas Are[edit | edit source]

Fionas are the tanks of Vindictus. Having the ability to equip a shield and the block skill allows Fiona to be the most hardy character in the game. All though she can only block normal attacks, she has a heavy stander ability to partial negate boss smash moves, and if high enough, reduce all damage taken to 0. Fiona is your basic take all the damage character, and when used well with the counter attack skill, she can be a very strong choice.

Fionas consume stamina when they block, this results in Fionas starting with more stamina then other classes. Fionas also take the most damage in battle meaning they start with more HP then other classes as well. Fionas have slow attacks.

Choosing What Fiona You Want[edit | edit source]

Longswords[edit | edit source]

Pros:

  • Sword attacks are faster then hammer attacks.
  • While attack with sword, you can cancel your attacks faster to guard.
  • Swords are cheaper to craft.

Cons:

  • Hammer gets additional smash attacks with there smash skills, which all though weak, still beneficial.
  • With ever normal attack you also have a chance to get a critical hit.
  • Hammers do more damage then swords, but are slower.

Hammers[edit | edit source]

  • Hammers are heavy, so guard cannot be used as quickly while Fiona is in swinging a hammer.
  • Many hammer smashes damage enemies directly behind Fiona.
  • Hammer smashes gain additional attack elements at rank F.
  • All Hammer attacks are affected by Critical Hit, including normal attacks.
  • Hammers generally cost more resources to craft than swords.


(Stolen from Tamaki's guide on Hammer Fiona's. If your interested in Hammer Fiona at all it is a must see. Hammer Time! Fiona Long Hammer Guide)


Skills[edit | edit source]

Sword[edit | edit source]

Smashes for swords only!


Special Sword Combos


Skills for swords only!

Smash Amaranth Kick (Skill).png
Amaranth Kick

MAX RANK:
6

-Can only be used when equipped with a long sword.
- Amaranth Kick is a very strong kick that follows a normal attack.
- Does high damage and has a wide attack range, with a high chance of knocking down enemies.
- Activates when you use smash after 4 normal attacks.
- Very high damage for its Stamina cost.

<Controls>
Mouse: [Left-click]x4 - [Right-click]
Keyboard: [S]x4 - [D]


Additional Details[edit | edit source]

  • Fiona-only skill.
    • The EU version's name of this skill is Smash: Amaranth Kick.
  • It is the longest combination chain that Fiona has and can only be used after 4 normal attacks.
  • Has a wide area and will hit all enemies in front of Fiona at a 180 degree angle.
  • Has a chance to knock down an enemy only if the kick is executed when the enemy is not knocked down already.
  • Gains damage as well as knock down bonus from Critical Hit and Smash Mastery.
  • Generates 50 SP per enemy hit.
  • Related titles:

Skill Preview[edit | edit source]

Amaranth Kick.gif

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Icon Skill
F
E
D
C
B
A
9
8
7
6
5
4
3
2
1
Total
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 18 18 18 18 18 20 30 36 42 48 54 60 66 72 80
Damage increase [%] 10 5 5 5 5 5 7 7 7 7 7 7 7 7 7
Damage increase [%] (Total) 10 15 20 25 30 35 42 49 56 63 70 77 84 91 98
Knock down chance increase [%] 0 5 5 5 5 5 5 3 3 3 3 3 3 3 3
Knock down chance increase [%] (Total) 0 5 10 15 20 25 30 33 36 39 42 45 48 51 54
Required AP 0 30 130 170 210 250 390 450 530 610 - - - - -
Required AP (Total) 0 30 160 330 540 790 1180 1630 2160 2770 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 10%.
Increases your chance to knock down opponents by 0%.
18
E 30 Increases damage by 15%.
Increases your chance to knock down opponents by 5%.
18
D 130 Increases damage by 20%.
Increases your chance to knock down opponents by 10%.
18
C 170 Increases damage by 25%.
Increases your chance to knock down opponents by 15%.
18
B 210 Increases damage by 30%.
Increases your chance to knock down opponents by 20%.
18
A 250 Increases damage by 35%.
Increases your chance to knock down opponents by 25%.
20
9 390 Increases damage by 42%.
Increases your chance to knock down opponents by 30%.
30
8 450 Increases damage by 49%.
Increases your chance to knock down opponents by 33%.
36
7 530 Increases damage by 56%.
Increases your chance to knock down opponents by 36%.
42
6 610 Increases damage by 63%.
Increases your chance to knock down opponents by 39%.
48
5 - Increases damage by 70%.
Increases your chance to knock down opponents by 42%.
54
4 - Increases damage by 77%.
Increases your chance to knock down opponents by 45%.
60
3 - Increases damage by 84%.
Increases your chance to knock down opponents by 48%.
66
2 - Increases damage by 91%.
Increases your chance to knock down opponents by 51%.
72
1 - Increases damage by 98%.
Increases your chance to knock down opponents by 54%.
80


Alchemy- Mercury Trap (Skill).png
Blossom Blow

MAX RANK:
6

- Can only be used with a Longsword equipped.
- Blossom Blow is a strong short-ranged attack that hits an opponent twice.
- Using 2 normal attacks then Smash will activate the first blow, and the bonus blow afterward.
- Starting at Rank 9, you can enter one additional Smash. Pressing the normal attack button in between the first blow and additional Smash will strike your enemy from above.
- Cannot use Shield Deflection during downward strike attacks.
- After a downward strike, using a normal attack will lead directly into 2-hit normal attack.

<Controls>
Mouse: [Left-click] x2 - [Right-click] x2
Keyboard: [S] x2 - [D] x2

<At Rank 9 or higher>
Mouse: [Left-click] x2 - [Right-click] x3
Keyboard: [S] x2 - [D] x3

<Striking Downward at Rank 9 or Higher>
Mouse: [Left-click] after the first hit or additional smash
Keyboard: [S] after the first hit or additional smash

<Controls>
Mouse: Attack[Left-click]x2 - Smash[Right-click]x2
Keyboard: Attack[S]x2 - Smash[D]x2
<Above Rank 9>
Mouse: Attack[Left-Click]x2 - Smash[Right-click]x3
Keyboard: Attack[S]x2 - Smash[D]x3


Additional Details[edit | edit source]

  • Fiona-only skill.
    • The EU version's name of this skill is Smash: Blossom Blow.
  • Before this skill is learned, only one smash attack can be used with the above combo.
  • Each smash has its own chance to knock down an enemy.
  • Blossom Blow receives a bonus from Critical Hit and Smash Mastery.
  • Related titles:

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

EmbedVideo received the bad id "?" for the service "youtube".

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 15 15 15 15 15 20 30 36 42 48 54 60 66 72 80
Damage increase [%] 10 5 5 5 5 5 7 7 7 7 7 7 7 7 7
Damage increase [%] (Total) 10 15 20 25 30 35 42 49 56 63 70 77 84 91 98
Knock down chance increase [%] 0 3 1 1 1 1 3 1 1 3 2 2 3 3 5
Knock down chance increase [%] (Total) 0 3 4 5 6 7 10 11 12 15 17 19 22 25 30
Stamina cost when activating 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Stamina cost when activating (Total) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Required AP 0 30 90 120 150 180 210 240 270 300 - - - - -
Required AP (Total) 0 30 120 240 390 570 780 1020 1290 1590 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 10%.
Increases your chance to knock down opponents by 0%.
15
E 30 Increases damage by 15%.
Increases your chance to knock down opponents by 3%.
15
D 90 Increases damage by 20%.
Increases your chance to knock down opponents by 4%.
15
C 120 Increases damage by 25%.
Increases your chance to knock down opponents by 5%.
15
B 150 Increases damage by 30%.
Increases your chance to knock down opponents by 6%.
15
A 180 Increases damage by 35%.
Increases your chance to knock down opponents by 7%.
20
9 210 Increases damage by 42%.
Increases your chance to knock down opponents by 10%.
30
8 240 Increases damage by 49%.
Increases your chance to knock down opponents by 11%.
36
7 270 Increases damage by 56%.
Increases your chance to knock down opponents by 12%.
42
6 300 Increases damage by 63%.
Increases your chance to knock down opponents by 15%.
48
5 - Increases damage by 70%.
Increases your chance to knock down opponents by 17%.
54
4 - Increases damage by 77%.
Increases your chance to knock down opponents by 19%.
60
3 - Increases damage by 84%.
Increases your chance to knock down opponents by 22%.
66
2 - Increases damage by 91%.
Increases your chance to knock down opponents by 25%.
72
1 - Increases damage by 98%.
Increases your chance to knock down opponents by 30%.
80


Smash Ivy Sweep (Skill).png
Ivy Sweep

MAX RANK:
6

- Can only be used when equipped with a long sword.
- Ivy Sweep is an attack that uses your shield and longsword to quickly hit an opponent twice.
- Activates when you use smash after 3 normal attacks.
- Decent damage for its Stamina cost.
- At Rank 9, you can smash an opponent up to 3 times.

<Controls>
Mouse: [Left-click]x3 - [Right-click]x2
Keyboard: [S]x3 - [D]x2
<Above Rank 9>
Mouse: [Left-click]x3 - [Right-click]x3
Keyboard: [S]x3 - [D]x3

200px-European flag.svg.png The EU version's name of this skill is Smash: Ivy Sweep.



Additional Details[edit | edit source]

  • Fiona-only skill.
  • Must be at least rank F for Ivy Sweep to activate, otherwise only a shield bash animation will follow.
    • This also applies if the user does not quickly follow the shield bash animation with another smash.
  • Although the skill appears to have inherently low chance to knock down an enemy compared to Fiona's Amaranth Kick, each smash has its own chance to knock down the enemy, giving a user up to 2 chances to knock down the enemy.
  • At Rank 9, the skill will gain an additional hit which resembles a roundhouse kick.
    • This third hit can hit enemies behind the player.
  • Ivy Sweep gets a bonus from Smash Mastery and Critical Hit.
  • Related titles:

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 5 5 5 5 5 20 30 36 42 48 54 60 66 72 80
Damage increase [%] 10 5 5 5 5 5 7 7 7 7 7 7 7 7 7
Damage increase [%] (Total) 10 15 20 25 30 35 42 49 56 63 70 77 84 91 98
Knock down chance increase [%] 2 1 1 1 1 1 3 1 1 3 2 2 3 3 5
Knock down chance increase [%] (Total) 2 3 4 5 6 7 10 11 12 15 17 19 22 25 30
Stamina cost when activating 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Stamina cost when activating (Total) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Required AP 0 30 50 70 90 110 130 150 170 190 - - - - -
Required AP (Total) 0 30 80 150 240 350 480 630 800 990 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 10%.
Increases your chance to knock down opponents by 2%.
5
E 30 Increases damage by 15%.
Increases your chance to knock down opponents by 3%.
5
D 50 Increases damage by 20%.
Increases your chance to knock down opponents by 4%.
5
C 70 Increases damage by 25%.
Increases your chance to knock down opponents by 5%.
5
B 90 Increases damage by 30%.
Increases your chance to knock down opponents by 6%.
5
A 110 Increases damage by 35%.
Increases your chance to knock down opponents by 7%.
20
9 130 Increases damage by 42%.
Increases chance to knock down opponents by 10%.
Allows you to perform one additional smash.
30
8 150 Increases damage by 49%.
Increases chance to knock down opponents by 11%.
Allows you to perform one additional smash.
36
7 170 Increases damage by 56%.
Increases chance to knock down opponents by 12%.
Allows you to perform one additional smash.
42
6 190 Increases damage by 63%.
Increases chance to knock down opponents by 15%.
Allows you to perform one additional smash.
48
5 - Increases damage by 70%.
Increases chance to knock down opponents by 17%.
Allows you to perform one additional smash.
54
4 - Increases damage by 77%.
Increases chance to knock down opponents by 19%.
Allows you to perform one additional smash.
60
3 - Increases damage by 84%.
Increases chance to knock down opponents by 22%.
Allows you to perform one additional smash.
66
2 - Increases damage by 91%.
Increases chance to knock down opponents by 25%.
Allows you to perform one additional smash.
72
1 - Increases damage by 98%.
Increases chance to knock down opponents by 30%.
Allows you to perform one additional smash.
80


Longsword Mastery (Skill).png
Longsword Mastery

MAX RANK:
6

- Decreases the weight of equipped longswords. Allows you to use higher level longswords.


Additional Details[edit | edit source]

How to Obtain[edit | edit source]

  • Purchased for 3,600 Gold when at least level 8.

Skill Demonstration[edit | edit source]

EmbedVideo received the bad id "?" for the service "youtube".

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 8 8 8 10 10 20 30 36 42 48 54 60 66 72 80
Amount of weight to remove from item 2 2 2 2 2 2 4 3 3 5 3 3 3 6 8
Amount of weight to remove from item (Total) 2 4 6 8 10 12 16 19 22 27 30 33 36 42 50
Required AP 0 30 90 120 150 180 360 540 720 900 - - - - -
Required AP (Total) 0 30 120 240 390 570 930 1470 2190 3090 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Decreases weight of equipped longswords by 2 Stones .
Allows you to equip higher level longswords.
8
E 30 Decreases weight of equipped longswords by 4 Stones .
Allows you to equip higher level longswords.
8
D 90 Decreases weight of equipped longswords by 6 Stones .
Allows you to equip higher level longswords.
8
C 120 Decreases weight of equipped longswords by 8 Stones .
Allows you to equip higher level longswords.
10
B 150 Decreases weight of equipped longswords by 10 Stones .
Allows you to equip higher level longswords.
10
A 180 Decreases weight of equipped longswords by 12 Stones .
Allows you to equip higher level longswords.
20
9 360 Decreases weight of equipped longswords by 16 Stones .
Allows you to equip higher level longswords.
30
8 540 Decreases weight of equipped longswords by 19 Stones .
Allows you to equip higher level longswords.
36
7 720 Decreases weight of equipped longswords by 22 Stones .
Allows you to equip higher level longswords.
42
6 900 Decreases weight of equipped longswords by 27 Stones .
Allows you to equip higher level longswords.
48
5 - Decreases weight of equipped longswords by 30 Stones .
Allows you to equip higher level longswords.
54
4 - Decreases weight of equipped longswords by 33 Stones .
Allows you to equip higher level longswords.
60
3 - Decreases weight of equipped longswords by 36 Stones .
Allows you to equip higher level longswords.
66
2 - Decreases weight of equipped longswords by 42 Stones .
Allows you to equip higher level longswords.
72
1 - Decreases weight of equipped longswords by 50 Stones .
Allows you to equip higher level longswords.
80



Hammer[edit | edit source]

Smashes for hammers only!


Special Hammer Combos


Skills for hammers only!

Alchemy- Mercury Trap (Skill).png
Butterfly Swing

MAX RANK:
6

- Can only be used when equipped with a long hammer.
- Continuously performs long hammer attacks (as long as your Stamina allows).

<Controls>
Mouse: Attack[Left-click]x3 - Smash[Right-click] consecutively.
Keyboard: Attack[S]x3 - Smash[D] consecutively.


Additional Details[edit | edit source]

  • Fiona-only skill
    • The EU version's name of this skill is Long Hammer: Butterfly Swing.
  • Has a 360 degree area of effect.
  • The first hit is stronger than the consecutive hits.
  • Costs 9 stamina for the first hit, 26 stamina for consecutive hits.
  • Related titles:

Skill Preview[edit | edit source]

Butterfly Swing.gif

How to Obtain[edit | edit source]

Reach level 24 and pay 12,000 gold.
Prerequisite: Long Hammer Mastery E Rank.

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

Icon Skill
F
E
D
C
B
A
9
8
7
6
5
4
3
2
1
Total
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 24 24 24 24 24 24 30 36 42 48 - - - - -
Damage Increase [%] 2 2 2 2 2 2 3 2 - - - - - - -
Damage Increase (Total) [%] 2 4 6 8 10 12 15 17 - - - - - - -
Knockdown Rate Increase [%] 2 1 1 1 1 1 2 2 - - - - - - -
Knockdown Rate Increase (Total) [%] 2 3 4 5 6 7 9 11 - - - - - - -
Required AP 0 30 90 120 150 180 380 430 430 560 - - - - -
Required AP (Total) 0 30 120 240 390 570 950 1380 1810 2370 - - - - -

Ranks[edit | edit source]

Rank AP Effect Req. Level
F 0 Increases damage by 10%
Increases chance of knocking down enemies by 2%
24
E 30 Increases damage by 15%
Increases chance of knocking down enemies by 3%
24
D 90 Increases damage by 20%
Increases chance of knocking down enemies by 4%
24
C 120 Increases damage by 25%
Increases chance of knocking down enemies by 5%
24
B 150 Increases damage by 30%
Increases chance of knocking down enemies by 6%
24
A 180 Increases damage by 35%
Increases chance of knocking down enemies by 7%
24
9 380 Increases damage by 42%
Increases chance of knocking down enemies by 9%
30
8 430 Increases damage by 49%
Increases chance of knocking down enemies by 11%
36
7 430 Increases damage by 56%
Increases chance of knocking down enemies by 12%
42
6 560 Increases damage by 63%
Increases chance of knocking down enemies by 13%
48
Long Hammer Mastery (Skill).png
Stigma Hammer

MAX RANK:
6

- Can only be used when equipped with a long hammer.
- Charges the weapon's power to attack with a single blow.

<Controls>
Mouse: Attack[Left-click]x4 - Smash[Right-click] and release.
Keyboard: Attack[S]x4 - Smash[D] and release


Additional Details[edit | edit source]

  • Fiona-only skill.
    • The EU version's name of this skill is Long Hammer: Stigma Hammer.
  • Charging can be canceled by rolling or using guard. Can be charged up to 3 times.
  • Once the 2nd charge is reached, the user will gain super armour.
  • A fully charged Stigma will guarantee a flinch from a boss.
  • Related titles:

Skill Preview[edit | edit source]

Stigma Hammer.gif

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 24 24 24 24 24 24 30 36 42 48 54 60 66 72 80
Damage increase [%] 10 5 5 5 5 5 7 7 7 7 7 7 7 7 7
Damage increase [%] (Total) 10 15 20 25 30 35 42 49 56 63 70 77 84 91 98
Knock down chance increase [%] 2 1 1 1 1 1 3 1 1 1 1 1 1 1 1
Knock down chance increase [%] (Total) 2 3 4 5 6 7 10 11 12 13 14 15 16 17 18
Required AP 0 30 130 170 210 250 390 450 530 610 - - - - -
Required AP (Total) 0 30 160 330 540 790 1180 1630 2160 2770 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 10%.
Increases your chance to knock down opponents by 2%.
24
E 30 Increases damage by 15%.
Increases your chance to knock down opponents by 3%.
24
D 130 Increases damage by 20%.
Increases your chance to knock down opponents by 4%.
24
C 170 Increases damage by 25%.
Increases your chance to knock down opponents by 5%.
24
B 210 Increases damage by 30%.
Increases your chance to knock down opponents by 6%.
24
A 250 Increases damage by 35%.
Increases your chance to knock down opponents by 7%.
24
9 390 Increases damage by 42%.
Increases your chance to knock down opponents by 10%.
30
8 450 Increases damage by 49%.
Increases your chance to knock down opponents by 11%.
36
7 530 Increases damage by 56%.
Increases your chance to knock down opponents by 12%.
42
6 610 Increases damage by 63%.
Increases your chance to knock down opponents by 13%.
48
5 - Increases damage by 70%.
Increases your chance to knock down opponents by 14%.
54
4 - Increases damage by 77%.
Increases your chance to knock down opponents by 15%.
60
3 - Increases damage by 84%.
Increases your chance to knock down opponents by 16%.
66
2 - Increases damage by 91%.
Increases your chance to knock down opponents by 17%.
72
1 - Increases damage by 98%.
Increases your chance to knock down opponents by 18%.
80


Long Hammer Mastery (Skill).png
Long Hammer Mastery

MAX RANK:
6

- Decreases the weight of long hammers. Allows you to equip higher level long hammers.


Additional Details[edit | edit source]

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

EmbedVideo received the bad id "?" for the service "youtube".

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 8 8 8 12 16 20 30 36 42 48 54 60 66 72 80
Weight decrease (stones) (from previous) 2 2 2 2 2 2 4 3 3 5 3 3 3 6 8
Weight decrease (stones) (Total) 2 4 6 8 10 12 16 19 22 27 30 33 36 42 50
Required AP 0 30 90 120 150 180 360 540 720 900 - - - - -
Required AP (Total) 0 30 120 240 390 570 930 1470 2190 3090 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Decreases the weight of equipped long hammers by 2 Stones.
Allows you to use higher level long hammers.
8
E 30 Decreases the weight of equipped long hammers by 4 Stones.
Allows you to use higher level long hammers.
8
D 90 Decreases the weight of equipped long hammers by 6 Stones.
Allows you to use higher level long hammers.
8
C 120 Decreases the weight of equipped long hammers by 8 Stones.
Allows you to use higher level long hammers.
12
B 150 Decreases the weight of equipped long hammers by 10 Stones.
Allows you to use higher level long hammers.
16
A 180 Decreases the weight of equipped long hammers by 12 Stones.
Allows you to use higher level long hammers.
20
9 360 Decreases the weight of equipped long hammers by 16 Stones.
Allows you to use higher level long hammers.
30
8 540 Decreases the weight of equipped long hammers by 19 Stones.
Allows you to use higher level long hammers.
36
7 720 Decreases the weight of equipped long hammers by 22 Stones.
Allows you to use higher level long hammers.
42
6 900 Decreases the weight of equipped long hammers by 27 Stones.
Allows you to use higher level long hammers.
48
5 - Decreases the weight of equipped long hammers by 30 Stones.
Allows you to use higher level long hammers.
54
4 - Decreases the weight of equipped long hammers by 33 Stones.
Allows you to use higher level long hammers.
60
3 - Decreases the weight of equipped long hammers by 36 Stones.
Allows you to use higher level long hammers.
66
2 - Decreases the weight of equipped long hammers by 42 Stones.
Allows you to use higher level long hammers.
72
1 - Decreases the weight of equipped long hammers by 50 Stones.
Allows you to use higher level long hammers.
80



All Skills[edit | edit source]

For a list of all Fiona skills, see Fiona Skills

  • Combat Skills:
  • Training Skills:
  • Restoration Skills:
  • Equipment Skills:
  • SP Skills:

Equipment[edit | edit source]

Longswords[edit | edit source]

General Progression of Longswords.

Crimson Blade LongswordSword of SalvationRed Metal LongswordBone Spiked LongswordAinle LongswordDual Faced King
Lv8: Restored Friendship Sword
Lv12: Sword of Salvation
Lv20: Red Metal Longsword
Lv28: Bone Spiked Longsword
Lv32: Ainle Longsword
Lv36: Dual Faced King
  • All weapons level are given for crafting level, not ability to equip level, which may be lower.
Sword of Salvation can be equipped at level 1 if you buy it.
Red Metal Longsword can be equipped at level 12 if you buy it.

Hammers[edit | edit source]

General Progression of Hammers.

Crimson Blade LongswordSword of SalvationRed Metal LongswordLong HammerBone HammerCapricornArmadillo
Lv8: Restored Friendship Sword
Lv12: Sword of Salvation
Lv20: Red Metal Longsword
Lv24: Long Hammer
Lv28: Bone Hammer
Lv32: Capricorn
Lv38: Armadillo
  • All weapons level are given for crafting level, not ability to equip level.
Sword of Salvation can be equipped at level 1 if you buy it.
Red Metal Longsword can be equipped at level 12 if you buy it.


Shields[edit | edit source]

General Progression of Shields.

Crimson Blade ShieldSmall ShieldSpiked ShieldEagle HeartKite Shield
Lv4: Crimson Blade Shield
Lv12: Small Shield
Lv20: Spiked Shield
Lv28: Eagle Heart
Lv42: Kite Shield


Armor[edit | edit source]

General Progression of Armor.

Crimson Rage SetSavage Leather Armor SetBlood Prince SetSpider Lord SetLaghodessa Slayer Set
Lv12: Crimson Rage Set
Lv22: Northern Pike Set
Lv26: Savage Leather Armor Set
Lv32: Blood Prince Set
Lv41: Spider Lord Set
Lv44: Laghodessa Slayer Set
  • Unlike Lann, Fiona does not need to worry about having the Weight Endurance skill to wear the full Blood prince set. As long as she has ranked her Heavy Armor Proficiency high enough.
  • Spider Lord Set is required to make Laghodessa Slayer Set.
  • All armor level are given for crafting level, not ability to equip level, which may be lower.
Spider Lord Set can be equipped at level 38 if you buy it.

Bosses[edit | edit source]

A list of boss tricks and strategies that only Fiona can do, for basic information and strategies, please see: Bosses


In King Ruler:

Hugging him will generally make him far less dangerous to a Fiona -- when at point-blank, he usually tends to use his counter-able axe swings or his charge move (in essence, he becomes a very large version of Wolf Tail). Just be careful if you're about to die -- if he does his leap-away move, he can actually deal (chip) damage by stepping on you. (Courtesy of Zanaduz)


In Fleeing:

To tell the difference between the (safely counterable) double axe combo and the (not safely counterable) leaping throw combo, watch the speed and direction of the SECOND swing (his left hand). The safe one is a slower overhand chop, whereas the one leading into the throw is a faster side swing.

Fiona CAN block his entire roaring axe combo -- use Guard thru the flurry of hits (5 hits) until there's a BRIEF break, then IMMEDIATELY drop to Stander to block the final smash. This will leave you in good position to attack his helmet. (Courtesy of Zanaduz)

Titles[edit | edit source]

Full list of titles: Titles


For Evies[edit | edit source]

Evie Intro[edit | edit source]

What Evies Are[edit | edit source]

Evies are the mages/healers of Vindictus. They can heal everyone in their party with healing runes as well as resurrecting party members later on in the game. Their destructive powers range from a huge summoned golem to the deadly fireball. Evies can also equip a deadly close-range scythe. Evie is a fine choice for those who like to have skills at their disposal. Evie is your basic technical character, using every skill to her advantage, weather your blowing through hoards, or supporting your teammates.

Evies use magical attacks requiring more int then str. Evies consume stamina through magical attacks resulting in Evie starting with less stamina. Being a mage, Evies also start out with less HP.

Choosing What Evie You Want[edit | edit source]

Special Notes:

  • Staff Evies' stamina regeneration does not stop during physical attacks.
  • Both Staff and Scythe can use all alchemy skills.
  • Scythe Evie will do a lot more damage with Int build seems how her stronger smashes do physical and magical damage.

Staff[edit | edit source]

Pros:

  • Extreme Int build.
  • Cheaper to craft.
  • Has high burst damage.
  • Doesn't consume stamina while attacking.
  • Can support teammates.
  • Is multi-functional.


Cons:

  • Has a very poor dodge.
  • Has poor normal attacks and needs to rely on magic arrow and fireball, or alchemy.
  • Has very low defense because she needs to rely on cloth armor for int.

(There is no staff Evie guide as of yet. But if you are interested in Evie you can take a look at Celadons guide on Evies; A Magician's Quarrel: A General Evie Guide.)


Writers Bias Brain Washing Technique

My personal choice because:
  1. Its probably because I'm a Lann, but staff Evies are heaven-sends with there healing.
  2. Fireball does a ton of damage.
  3. Plays a supportive role that Evie is suppose to, unlike Scythe Evies. Call me prejudice, but Evie has poor defense and a multitude of long range attacks for a reason.


Scythe[edit | edit source]

Pros:

  • Very high smash burst damage(Highest smash damage in the game).
  • A dodge ability(blink) that rivals that of sword Lanns slip dash. Quite useful due to its ability to go through enemies.
  • Does not require as much int as staff Evie there by allowing her to equip light armor, and even heavy armor if the player so chooses.
  • Is easier to solo with due to her ability to dodge.


Cons:

  • Equipment is more expensive.
  • Can not heal or use magic.
  • Has 2 stat builds instead of 1 thus requiring more work.
  • Has low defense, or must sacrifice less int and more AP for higher defense.

(I have not read Djjdiss's guide to Scythe Evie... theres the link, but just a forewarning, we did not see eye to eye on sword Lann.)

Skills[edit | edit source]

Staffs[edit | edit source]

Staff Smashes:


Staff Skills:

Healing Corona (Skill).png
Healing

MAX RANK:
A

Restores a party member's HP.
To use this spell, you must have a Healing Rune assigned to a quickslot.
You can select the party member you want to heal by pressing [ALT] with a number key or choosing from the party window.

<Controls>
Healing Rune

Keyboard: Use the Healing Rune assigned to your quickslots.


Additional Details[edit | edit source]

  • One rune can be used up to 4 times.
  • Partially used runes are discarded at the end of battle.
  • The first rune you gain access to is the crafted version, which costs 200g + 1 spider web + 1 life erg crystal. You craft the rune using the Craft interface in the Magic Shop. At later levels (around 20-ish, in the later battles for the second boat), you will gain access to the story Resenlian's Healing Rune Machine. This story has Resenlian's Healing Rune Generator as a reward which can be used to craft Resenlian Runes for free; however these runes heal 20% less hp.

How to Obtain[edit | edit source]

Be level 10 or higher and complete Skill: Healing, which you get from Brynn in the Magic shop.

Prerequisite: Note that you must complete 4 crafting cycles of a Healing Rune (producing 20 runes total) before he will complete the story and give you the book that teaches you Healing.

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

Icon Skill
F
E
D
C
B
A
9
8
7
6
5
4
3
2
1
Total
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 1 1 1 1 1 20 - - - - - - - - -
Health Recovery 200 320 360 400 440 480 - - - - - - - - -
Required AP 0 30 130 170 210 250 - - - - - - - - -
Required AP (Total) 0 30 160 330 540 790 - - - - - - - - -

Ranks[edit | edit source]

Rank AP Effect Req. Level
F 0 Selected party member will recover 200 health. 1
E 30 Selected party member will recover 320 health. 1
D 130 Selected party member will recover 360 health. 1
C 170 Selected party member will recover 400 health. 1
B 210 Selected party member will recover 440 health. 1
A 250 Selected party member will recover 480 health. 20
Firebolt (Skill).png
Active: Firebolt

MAX RANK:
6

- Only usable when you are equipped with a staff.
- Shoots a bolt of fire from your staff. This spell causes powerful area damage when it explodes, but it only explodes when it hits something.
- The strength of Firebolt is affected by the skill rank and M. Att, and the chance of getting critical hits is affected by your Magic Critical rate.
- Can be used at Focus Level 2.

<Controls>
Mouse: [Right-click] to use Focus Level 2 - [A]
Keyboard: Press [D] to use Focus Level 2 - [←]

Required SP: 0
Put SP skills on the Quick Slots and use number keys to use the skills, or use [X] key to shift then [Z] to use.


Additional Details[edit | edit source]

  • Evie-only skill.
    • The EU version's name of this skill is SP: Firebolt.
  • Has an 8 second cooldown. (Use [Alt] to check the remaining time)
  • This skill was changed during the Staff Evie Revamp. For the old version see Firebolt.
  • Related titles:

How to Obtain[edit | edit source]

  • Starting skill.

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 1 1 1 1 1 20 30 40 50 60 54 60 66 72 80
Damage increase [%] 0 10 3 4 3 4 6 10 16 17 17 15 15 15 15
Damage increase [%] (Total) 0 10 13 17 20 24 30 40 56 73 90 105 120 135 150
Knock down chance increase [%] 0 4 2 2 1 2 5 1 2 5 3 3 5 5 8
Knock down chance increase [%] (Total) 0 4 6 8 9 11 16 17 19 24 27 30 35 40 48
Explosion range increase [%] 0 12 2 2 2 2 2 2 2 2 2 2 2 3 3
Explosion range increase [%] (Total) 0 12 14 16 18 20 22 24 26 28 30 32 34 37 40
Firebolt movement speed 0 25 5 5 5 5 5 5 5 5 5 5 5 10 10
Firebolt movement speed (Total) 0 25 30 35 40 45 50 55 60 65 70 75 80 90 100
Required AP 0 30 130 170 210 250 390 450 530 610 - - - - -
Required AP (Total) 0 30 160 330 540 790 1180 1630 2160 2770 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 0%.
Increases your chance of knocking down an opponent by 0%.
1
E 30 Increases damage by 10%.
Increases your chance of knocking down an opponent by 4%.
1
D 130 Increases damage by 13%.
Increases your chance of knocking down an opponent by 6%.
1
C 170 Increases damage by 17%.
Increases your chance of knocking down an opponent by 8%.
1
B 210 Increases damage by 20%.
Increases your chance of knocking down an opponent by 9%.
1
A 250 Increases damage by 24%.
Increases your chance of knocking down an opponent by 11%.
20
9 390 Increases damage by 30%.
Increases your chance of knocking down an opponent by 16%.
30
8 450 Increases damage by 40%.
Increases your chance of knocking down opponents by 17%.
40
7 530 Increases damage by 56%.
Increases your chance of knocking down opponents by 19%.
50
6 610 Increases damage by 73%.
Increases your chance of knocking down opponents by 24%.
60
5 - Increases damage by 90%.
Increases your chance of knocking down opponents by 27%.
54
4 - Increases damage by 105%.
Increases your chance of knocking down opponents by 30%.
60
3 - Increases damage by 120%.
Increases your chance of knocking down opponents by 35%.
66
2 - Increases damage by 135%.
Increases your chance of knocking down opponents by 40%.
72
1 - Increases damage by 150%.
Increases your chance of knocking down opponents by 48%.
80


Magic Arrow (Skill).png
Magic Arrow

MAX RANK:
6

- Only usable when you are equipped with a Staff.
- Shoots mana arrows from your Staff. While Magic Arrows cause weak damage, it has comparably long range.
- The strength of Magic Arrow is affected by your skill rank and M. ATT.

<Controls>
Mouse: [Left-click]
Keyboard: [S]


Additional Details[edit | edit source]

  • The range of Magic Arrow appears to be affected by M. Att, though this seems to be capped.
    • Brynn will not require those who have previously completed the challenge before the Staff Revamp to do so again. Instead, the challenge is completed simply by speaking with him.
  • Lifts enemy up into the air.
  • Count as a normal attack for challenges and titles.
  • Not affected by Combat Mastery.
  • Can deal critical hits and cause boss flinching.
  • Related titles:

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 1 1 1 1 1 20 30 40 50 60 54 60 66 72 80
Range increase 0 25 5 5 5 5 5 5 5 5 5 5 5 10 10
Range increase (Total) 0 25 30 35 40 45 50 55 60 65 70 75 80 90 100
Damage increase [%] 0 10 3 4 3 4 6 10 16 17 -26 4 4 4 4
Damage increase [%] (Total) 0 10 13 17 20 24 30 40 56 73 47 51 55 59 63
Knock down chance increase [%] 0 4 2 2 1 2 5 1 1 1 8 3 5 5 8
Knock down chance increase [%] (Total) 0 4 6 8 9 11 16 17 18 19 27 30 35 40 48
Required AP 0 30 170 220 270 320 470 540 630 720 - - - - -
Required AP (Total) 0 30 200 420 690 1010 1480 2020 2650 3370 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 0%.
Increases your chance of knocking down an opponent by 0%.
1
E 30 Increases damage by 10%.
Increases your chance of knocking down an opponent by 4%.
1
D 170 Increases damage by 13%.
Increases your chance of knocking down an opponent by 6%.
1
C 220 Increases damage by 17%.
Increases your chance of knocking down an opponent by 8%.
1
B 270 Increases damage by 20%.
Increases your chance of knocking down an opponent by 9%.
1
A 320 Increases damage by 24%.
Increases your chance of knocking down an opponent by 11%.
20
9 470 Increases damage by 30%.
Increases your chance of knocking down opponents by 16%.
30
8 540 Increases damage by 40%.
Increases your chance of knocking down opponents by 17%.
40
7 630 Increases damage by 56%.
Increases your chance of knocking down opponents by 18%.
50
6 720 Increases damage by 73%.
Increases your chance of knocking down opponents by 19%.
60
5 - Increases damage by 47%.
Increases your chance of knocking down an opponent by 27%.
54
4 - Increases damage by 51%.
Increases your chance of knocking down an opponent by 30%.
60
3 - Increases damage by 55%.
Increases your chance of knocking down an opponent by 35%.
66
2 - Increases damage by 59%.
Increases your chance of knocking down an opponent by 40%.
72
1 - Increases damage by 63%.
Increases your chance of knocking down an opponent by 48%.
80


Stamina Recovery (Skill).png
Stamina Recovery

MAX RANK:
6

Restores all of your Stamina at once.
Stamina Recovery has a cooldown.
The cooldown is based on the rank of the skill.
Using Stamina Recovery causes your Firebolt effects to disappear.

<Controls>
Mouse: Hold Smash[Right-Click] while standing still.
Mouse = Press Smash[Right-Click] while moving.
Keyboard: Hold Smash[D] while standing still.
Keyboard = Press Smash[D] while standing moving.


Additional Details[edit | edit source]

{{{details}}}

How to Obtain[edit | edit source]

Already Learned (Evie).

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 1 1 1 1 1 20 30 36 42 48 - - - - -
Recovery Cool-Down [s] 90 85 80 75 70 65 60 55 50 45 - - - - -
Required AP 0 30 170 220 270 320 370 420 470 520 - - - - -
Required AP (Total) 0 30 200 420 690 1010 1380 1800 2270 2790 - - - - -

Ranks[edit | edit source]

Rank AP Effect Req. Level
F 0 Recovery skill cool-down is reduced to 90 seconds. 1
E 30 Recovery skill cool-down is reduced to 85 seconds. 1
D 170 Recovery skill cool-down is reduced to 80 seconds. 1
C 220 Recovery skill cool-down is reduced to 75 seconds. 1
B 270 Recovery skill cool-down is reduced to 70 seconds. 1
A 320 Recovery skill cool-down is reduced to 65 seconds. 20
9 370 Recovery skill cool-down is reduced to 60 seconds. 30
8 420 Recovery skill cool-down is reduced to 55 seconds. 36
7 470 Recovery skill cool-down is reduced to 50 seconds. 42
6 520 Recovery skill cool-down is reduced to 45 seconds. 48
DevCAT Face (Icon).png This article includes content which has been removed from the game.

Some or all of the following content has been removed from Vindictus by Nexon. This skill was removed during the Season 2 Episode 2 Patch. This skill has been replaced with Active: Guided Lightning.

Blind Arrow (Skill).png
Active: Blind Arrow

MAX RANK:
A

- Fires multiple Magic Arrows at enemies in front of you.
- Should be used carefully, since it requires a long focus time to prepare.
- Can be used at Focus Level 4.

<Controls>
Mouse: [Right-click] to use Focus Level 4 - [S]
Keyboard: Press [D] to use Focus Level 4 - [↓]

Required SP: 0
Put SP skills on the Quick Slots and use number keys to use the skills, or use [X] key to shift then [Z] to use.


Additional Details[edit | edit source]

How to Obtain[edit | edit source]

  • Purchased for 20,000 Gold when at least level 38.
    • Prerequisite: Focus rank C.

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 38 38 38 38 38 38 38 38 42 48 54 60 66 72 80
Damage increase [%] 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Damage increase [%] (Total) 0 3 6 9 12 15 18 21 24 27 30 33 36 39 42
Knock down chance increase [%] 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Knock down chance increase [%] (Total) 0 3 6 9 12 15 18 21 24 27 30 33 36 39 42
Required AP 0 30 130 170 210 250 - - - - - - - - -
Required AP (Total) 0 30 160 330 540 790 - - - - - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 0%.
Increases your chance of knocking down an opponent by 0%.
38
E 30 Increases damage by 3%.
Increases your chance of knocking down an opponent by 3%.
38
D 130 Increases damage by 6%.
Increases your chance of knocking down an opponent by 6%.
38
C 170 Increases damage by 9%.
Increases your chance of knocking down an opponent by 9%.
38
B 210 Increases damage by 12%.
Increases your chance of knocking down an opponent by 12%.
38
A 250 Increases damage by 15%.
Increases your chance of knocking down an opponent by 15%.
38
9 - 38
8 - 38
7 - 42
6 - 48
5 - 54
4 - 60
3 - 66
2 - 72
1 - 80


SP- Regeneration (Skill).png
Active: Regeneration

MAX RANK:
A

- Slowly restores the HP of your party members over time.
- All SP skills can be used once the SP gauge has been filled.
- Can only be used when a Staff is equipped.

<Controls>
Required SP: 500
Put SP skills on the Quick Slots and use number keys to use the skills, or use [X] key to shift then [Z] to use.


Additional Details[edit | edit source]

  • Evie-only skill.
    • The EU version's name of this skill is SP: Regeneration.
  • Usable with a Staff equipped.
  • Has a 2 minute cooldown.
  • Related titles:

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 18 18 18 18 18 20 35 46 42 48 54 60 66 72 80
Effect duration [sec] 10 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Effect duration [sec] (Total) 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Restored HP increase 51 6 5 5 5 5 5 5 5 5 5 6 5 5 10
Restored HP increase (Total) 51 57 62 67 72 77 82 87 92 97 102 108 113 118 128
Restored HP (Total) 510 627 744 871 1008 1155 1312 1479 1656 1843 2040 2268 2486 2714 3072
Rank 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Rank (Total) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Required AP 0 90 170 220 270 320 370 420 - - - - - - -
Required AP (Total) 0 90 260 480 750 1070 1440 1860 - - - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Restores the HP of party members by 51 per second for 10 seconds. 18
E 90 Restores the HP of party members by 57 per second for 11 seconds. 18
D 170 Restores the HP of party members by 62 per second for 12 seconds. 18
C 220 Restores the HP of party members by 67 per second for 13 seconds. 18
B 270 Restores the HP of party members by 72 per second for 14 seconds. 18
A 320 Restores the HP of party members by 77 per second for 15 seconds. 20
9 370 Restores the HP of party members by 82 per second for 16 seconds. 35
8 420 Restores the HP of party members by 87 per second for 17 seconds. 46
7 - Restores the HP of party members by 92 per second for 18 seconds. 42
6 - Restores the HP of party members by 97 per second for 19 seconds. 48
5 - Restores the HP of party members by 102 per second for 20 seconds. 54
4 - Restores the HP of party members by 108 per second for 21 seconds. 60
3 - Restores the HP of party members by 113 per second for 22 seconds. 66
2 - Restores the HP of party members by 118 per second for 23 seconds. 72
1 - Restores the HP of party members by 128 per second for 24 seconds. 80


Staff Mastery (Skill).png
Staff Mastery

MAX RANK:
5

- Decreases the weight of equipped staves.
- Allows you to equip higher level staves.


Additional Details[edit | edit source]

How to Obtain[edit | edit source]

  • Purchased for 0 Gold when at least level 8.

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 8 8 8 10 10 20 30 36 42 48 75 60 66 72 80
Weight decrease (stones) (from previous) 2 2 2 2 2 2 4 3 3 5 3 3 3 6 8
Weight decrease (stones) (Total) 2 4 6 8 10 12 16 19 22 27 30 33 36 42 50
Required AP 0 30 90 120 150 180 360 540 720 900 760 - - - -
Required AP (Total) 0 30 120 240 390 570 930 1470 2190 3090 3850 - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Decreases the weight of equipped staves by 2 Stones.
8
E 30 Decreases the weight of equipped staves by 4 Stones.
8
D 90 Decreases the weight of equipped staves by 6 Stones.
8
C 120 Decreases the weight of equipped staves by 8 Stones.
10
B 150 Decreases the weight of equipped staves by 10 Stones.
10
A 180 Decreases the weight of equipped staves by 12 Stones.
20
9 360 Decreases the weight of equipped staves by 16 Stones.
30
8 540 Decreases the weight of equipped staves by 19 Stones.
36
7 720 Decreases the weight of equipped staves by 22 Stones.
42
6 900 Decreases the weight of equipped staves by 27 Stones.
48
5 760 Decreases the weight of equipped staves by 30 Stones.
75
4 - Decreases the weight of equipped staves by 33 Stones.
60
3 - Decreases the weight of equipped staves by 36 Stones.
66
2 - Decreases the weight of equipped staves by 42 Stones.
72
1 - Decreases the weight of equipped staves by 50 Stones.
80



Scythes[edit | edit source]

Scythe Smashes:


Scythe Skills:

Battle Scythe Life Drain (Skill).png
Life Drain

MAX RANK:
6

- Can only be used when equipped with a battle scythe.
- Use Demon Splitter and Hand Action in a row to absorb an opponent's HP.
- Recovers HP instantly by using the absorbed HP.

<Controls>
Mouse: [Left-click] - [Right-click] - [E] in a row
Keyboard: [S] - [D] + [W]


Additional Details[edit | edit source]

Skill Preview[edit | edit source]

Life Drain.gif

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Icon Skill
F
E
D
C
B
A
9
8
7
6
5
4
3
2
1
Total
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 24 24 24 24 24 24 30 36 42 48 54 60 66 72 80
Damage increase [%] 0 2 3 3 3 3 3 3 3 3 3 3 3 3 5
Damage increase [%] (Total) 0 2 5 8 11 14 17 20 23 26 29 32 35 38 43
Knock down chance increase [%] 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3
Knock down chance increase [%] (Total) 1 2 3 4 5 6 7 9 11 13 15 17 19 21 24
Required AP 0 30 75 120 165 210 300 390 480 570 - - - - -
Required AP (Total) 0 30 105 225 390 600 900 1290 1770 2340 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage inflicted and HP leeched by 0%.
Increases chance of knocking down opponent by 1%.
24
E 30 Increases damage inflicted and HP leeched by 2%.
Increases chance of knocking down opponent by 2%.
24
D 75 Increases damage inflicted and HP leeched by 5%.
Increases chance of knocking down opponent by 3%.
24
C 120 Increases damage inflicted and HP leeched by 8%.
Increases chance of knocking down opponent by 4%.
24
B 165 Increases damage inflicted and HP leeched by 11%.
Increases chance of knocking down opponent by 5%.
24
A 210 Increases damage inflicted and HP leeched by 14%.
Increases chance of knocking down opponent by 6%.
24
9 300 Increases damage inflicted and HP leeched by 17%.
Increases chance of knocking down opponent by 7%.
30
8 390 Increases damage inflicted and HP leeched by 20%.
Increases chance of knocking down opponent by 9%.
36
7 480 Increases damage inflicted and HP leeched by 23%.
Increases chance of knocking down opponent by 11%.
42
6 570 Increases damage inflicted and HP leeched by 26%.
Increases chance of knocking down opponent by 13%.
48
5 - Increases damage inflicted and HP leeched by 29%.
Increases chance of knocking down opponent by 15%.
54
4 - Increases damage inflicted and HP leeched by 32%.
Increases chance of knocking down opponent by 17%.
60
3 - Increases damage inflicted and HP leeched by 35%.
Increases chance of knocking down opponent by 19%.
66
2 - Increases damage inflicted and HP leeched by 38%.
Increases chance of knocking down opponent by 21%.
72
1 - Increases damage inflicted and HP leeched by 43%.
Increases chance of knocking down opponent by 24%.
80


Battle Scythe Spirit Bind (Skill).png
Spirit Bind

MAX RANK:
6

- Can only be used when equipped with a battle scythe.
- Allows you to steal and bind an enemy's spirit by pressing the action key after Hell Quake.
- The bound spirit attacks your enemies.
- The bound spirit remains with you for 120 seconds.
- Use SP: Battle Scythe: Sacrifice to detonate the spirit for massive damage.

<Controls>
Mouse: [Left-click]x2 - [Right-click] + [E] - [Right-click]
Keyboard: [S]x2 - [D] + [W] - [D]


Additional Details[edit | edit source]

  • Evie-only skill.
    • The EU version's name of this skill is Battle Scythe: Spirit Bind.
  • Can also be used after the second hit of Blade Shift.
  • Deals damage when snapped as well as summoning the wisp.
  • Can only have one Bound Spirit active at a time. Summoning a second one will make the first one disappear.
  • Allows the use of Active: Sacrifice.
  • Can have Bloody Thread, Mark of Death and Life Drain "buffs" active at the same time as Spirit Bind.
  • Bound Spirit's stats increase in Hero Mode.

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 24 24 24 24 24 24 30 36 42 48 54 60 66 72 80
ATT increase 0 2 3 3 3 3 4 4 4 4 4 4 4 4 6
ATT increase (Total) 0 2 5 8 11 14 18 22 26 30 34 38 42 46 52
Spirit hp increase (%) (from previous) 2 2 2 2 2 2 4 3 3 5 3 3 3 6 8
Spirit hp increase (%) (Total) 2 4 6 8 10 12 16 19 22 27 30 33 36 42 50
Required AP 0 30 75 120 165 210 300 390 480 570 - - - - -
Required AP (Total) 0 30 105 225 390 600 900 1290 1770 2340 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases Spirit HP by 2%.
Increases Spirit ATT and Steal damage by 0%.
24
E 30 Increases Spirit HP by 4%.
Increases Spirit ATT and Steal damage by 2%.
24
D 75 Increases a bound spirit's HP by 6%.
Increases a bound spirit's ATT by 5%.
24
C 120 Increases Spirit HP by 8%.
Increases Spirit ATT and Steal damage by 8%.
24
B 165 Increases Spirit HP by 10%.
Increases Spirit ATT and Steal damage by 11%.
24
A 210 Increases Spirit HP by 12%.
Increases Spirit ATT and Steal damage by 14%.
24
9 300 Increases Spirit HP by 16%.
Increases Spirit ATT and Steal damage by 18%.
30
8 390 Increases Spirit HP by 19%.
Increases Spirit ATT and Steal damage by 22%.
36
7 480 Increases Spirit HP by 22%.
Increases Spirit ATT and Steal damage by 26%.
42
6 570 Increases Spirit HP by 27%.
Increases Spirit ATT and Steal damage by 30%.
48
5 - Increases Spirit HP by 30%.
Increases Spirit ATT and Steal damage by 34%.
54
4 - Increases Spirit HP by 33%.
Increases Spirit ATT and Steal damage by 38%.
60
3 - Increases Spirit HP by 36%.
Increases Spirit ATT and Steal damage by 42%.
66
2 - Increases Spirit HP by 42%.
Increases Spirit ATT and Steal damage by 46%.
72
1 - Increases Spirit HP by 50%.
Increases Spirit ATT and Steal damage by 52%.
80


Battle Scythe- Blink (Skill).png
Blink

MAX RANK:
8

- Can only be used when equipped with a battle scythe.
- Allows you to evade enemy attacks in the blink of an eye by moving forward out of the way.
- To evade in other directions, press the direction key.
- Before landing, blink can be extended for a longer time by consuming more stamina.

<Controls>
Mouse: Dodge[Spacebar] and before landing Dodge[Spacebar]
Keyboard: Dodge[A] and before landing Dodge[A]


Additional Details[edit | edit source]

  • Evie-only skill.
    • The EU version's name of this skill is Battle Scythe: Blink.
  • You can teleport through monsters, however, you cannot teleport through objects / across cliffs.
  • Blink can be used twice in a row by pressing the evasion key right before Evie’s feet hits the ground. You’ll use up more stamina this way but you can avoid combo attacks safely in exchange.
  • Blink has invulnerability frames.
  • Blink cannot be used during mid combo attack animation.
  • Blink can be continued with Battle Scythe: Blade Shift.
  • Blink rank F is a prerequisite for Blade Shift rank F.

Skill Preview[edit | edit source]

Blink.gif

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 24 24 24 24 24 24 30 36 42 48 54 60 66 72 80
Stamina cost reduction 1 2 3 4 5 7 8 9 10 11 12 13 14 15 16
Total stamina cost 24 ? 23 ? 22 ? 21 ? 20 ? 19 ? 12 11 - - - - - - -
Required AP 0 30 75 120 165 210 ? ? - - - - - - -
Required AP (Total) 0 30 105 225 390 600 ? ? - - - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Decreases the Stamina cost of Blink by 1.
24
E 30 Decreases the Stamina cost of Blink by 2.
24
D 75 Decreases the Stamina cost of Blink by 3.
24
C 120 Decreases the Stamina cost of Blink by 4.
24
B 165 Decreases the Stamina cost of Blink by 5.
24
A 210 Decreases the Stamina cost of Blink by 7.
24
9 - Decreases the Stamina cost of Blink by 8.
30
8 - Decreases the Stamina cost of Blink by 9.
36
7 - Decreases the Stamina cost of Blink by 10.
42
6 - Decreases the Stamina cost of Blink by 11.
48
5 - Decreases the Stamina cost of Blink by 12.
54
4 - Decreases the Stamina cost of Blink by 13.
60
3 - Decreases the Stamina cost of Blink by 14.
66
2 - Decreases the Stamina cost of Blink by 15.
72
1 - Decreases the Stamina cost of Blink by 16.
80


Mark of Death (Skill).png
Mark of Death

MAX RANK:
6

- Can only be used when equipped with a battle scythe.
- Marks an opponent with the mark of death by pressing the action key after Soul Skewer.
-Continues to inflict damages on the opponent until the mark disappears. Can inflict additional damage on the marked enemy and nearby monsters with the smash key.
- The range and number of monsters you can damage varies depending on your rank.
- Can only mark the same type of enemy which you first attacked.

<Controls>
Mouse: Attack[Left-click]x3 - [Right-click] + [E] - [Right-click]
Keyboard: Attack[S]x3 - [D] + [W] - [D]


Additional Details[edit | edit source]

  • Evie-only skill.
    • The EU version's name of this skill is Battle Scythe: Mark of Death.
  • Deals 44 damage/0.5s for 15 seconds (ticks 30 times at rank 6).
  • Can have Bloody Thread, Spirit Bind and Life Drain "buffs" active at the same time as Mark of Death.

Skill Preview[edit | edit source]

Mark of Death.gif

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 32 32 32 32 32 32 35 38 41 44 47 50 53 56 59
Damage increase [%] 10 5 5 5 5 5 7 7 7 7 7 7 7 7 7
Damage increase [%] (Total) 10 15 20 25 30 35 42 49 56 63 70 77 84 91 98
Knock down chance increase [%] 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2
Knock down chance increase [%] (Total) 1 2 3 4 5 6 8 10 12 14 16 18 20 22 24
Additional enemies affected by skill (from previous) 2 0 1 0 1 0 0 0 1 0 0 0 0 1 0
Total enemies affected 2 2 3 3 4 4 4 4 5 5 5 5 5 6 6
Larger area to count enemies 1 1 1 1 1 1 4 2 2 2 2 2 2 2 2
Larger area to count enemies (Total) 1 2 3 4 5 6 10 12 14 16 18 20 22 24 26
Required AP 0 40 85 135 190 250 480 600 720 840 - - - - -
Required AP (Total) 0 40 125 260 450 700 1180 1780 2500 3340 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Marks up to 2 enemies at once.
Increases mark range by 1%.
Increases damage dealt to marked enemies with smashes by 10%.
Increases your chance to knock down opponents by 1%.
32
E 40 Marks up to 2 enemies at once.
Increases mark range by 2%.
Increases damage dealt to marked enemies with smashes by 15%.
Increases your chance to knock down opponents by 2%.
32
D 85 Marks up to 3 enemies at once.
Increases mark range by 3%.
Increases damage dealt to marked enemies with smashes by 20%.
Increases your chance to knock down opponents by 3%.
32
C 135 Marks up to 3 enemies at once.
Increases mark range by 4%.
Increases damage dealt to marked enemies with smashes by 25%.
Increases your chance to knock down opponents by 4%.
32
B 190 Marks up to 4 enemies at once.
Increases mark range by 5%.
Increases damage dealt to marked enemies with smashes by 30%.
Increases your chance to knock down opponents by 5%.
32
A 250 Marks up to 4 enemies at once.
Increases mark range by 6%.
Increases damage dealt to marked enemies with smashes by 35%.
Increases your chance to knock down opponents by 6%.
32
9 480 Marks up to 4 enemies at once.
Increases mark range by 10%.
Increases damage dealt to marked enemies with smashes by 42%.
Increases your chance to knock down opponents by 8%.
35
8 600 Marks up to 4 enemies at once.
Increases mark range by 12%.
Increases damage dealt to marked enemies with smashes by 49%.
Increases your chance to knock down opponents by 10%.
38
7 720 Marks up to 5 enemies at once.
Increases mark range by 14%.
Increases damage dealt to marked enemies with smashes by 56%.
Increases your chance to knock down opponents by 12%.
41
6 840 Marks up to 5 enemies at once.
Increases mark range by 16%.
Increases damage dealt to marked enemies with smashes by 63%.
Increases your chance to knock down opponents by 14%.
44
5 - Marks up to 5 enemies at once.
Increases mark range by 18%.
Increases damage dealt to marked enemies with smashes by 70%.
Increases your chance to knock down opponents by 16%.
47
4 - Marks up to 5 enemies at once.
Increases mark range by 20%.
Increases damage dealt to marked enemies with smashes by 77%.
Increases your chance to knock down opponents by 18%.
50
3 - Marks up to 5 enemies at once.
Increases mark range by 22%.
Increases damage dealt to marked enemies with smashes by 84%.
Increases your chance to knock down opponents by 20%.
53
2 - Marks up to 6 enemies at once.
Increases mark range by 24%.
Increases damage dealt to marked enemies with smashes by 91%.
Increases your chance to knock down opponents by 22%.
56
1 - Marks up to 6 enemies at once.
Increases mark range by 26%.
Increases damage dealt to marked enemies with smashes by 98%.
Increases your chance to knock down opponents by 24%.
59


Battle Scythe- Bloody Thread (Skill).png
Bloody Thread

MAX RANK:
6

- Can only be used when equipped with a battle scythe.
- Use Invisible Room and Hand Action in a row to tie multiple opponents with a thread.
- Cuts the opponents' flesh by breaking the thread with the Smash key to make them bleed excessively.

<Controls>
Mouse: [Left-click]x4 - [Right-click] + [E] - [Right-click]
Keyboard: [S]x4 - [D] + [W] - [D]


Additional Details[edit | edit source]

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 40 40 40 40 40 40 43 46 49 52 55 58 61 64 67
Damage increase [%] 10 5 5 5 5 5 7 7 7 7 7 7 7 7 7
Damage increase [%] (Total) 10 15 20 25 30 35 42 49 56 63 70 77 84 91 98
Knock down chance increase [%] 1 2 2 2 2 4 4 4 4 4 4 4 4 4 4
Knock down chance increase [%] (Total) 1 3 5 7 9 13 17 21 25 29 33 37 41 45 49
Increase enemies affected 2 0 1 0 1 0 0 0 1 0 0 0 0 1 0
Increase enemies affected (Total) 2 2 3 3 4 4 4 4 5 5 5 5 5 6 6
Required AP 0 45 100 165 240 325 480 600 720 840 - - - - -
Required AP (Total) 0 45 145 310 550 875 1355 1955 2675 3515 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases thread damage by 10%.
Allows you to thread up to 2 enemies at once.
Increases your chance to knock down opponents by 1%.
40
E 45 Increases thread damage by 15%.
Allows you to thread up to 2 enemies at once.
Increases your chance to knock down opponents by 3%.
40
D 100 Increases thread damage by 20%.
Allows you to thread up to 3 enemies at once.
Increases your chance to knock down opponents by 5%.
40
C 165 Increases thread damage by 25%.
Allows you to thread up to 3 enemies at once.
Increases your chance to knock down opponents by 7%.
40
B 240 Increases thread damage by 30%.
Allows you to thread up to 4 enemies at once.
Increases your chance to knock down opponents by 9%.
40
A 325 Increases thread damage by 35%.
Allows you to thread up to 4 enemies at once.
Increases your chance to knock down opponents by 13%.
40
9 480 Increases thread damage by 42%.
Allows you to thread up to 4 enemies at once.
Increases your chance to knock down opponents by 17%.
43
8 600 Increases thread damage by 49%.
Allows you to thread up to 4 enemies at once.
Increases your chance to knock down opponents by 21%.
46
7 720 Increases thread damage by 56%.
Allows you to thread up to 4 enemies at once.
Increases your chance to knock down opponents by 25%.
49
6 840 Increases thread damage by 63%.
Allows you to thread up to 5 enemies at once.
Increases your chance to knock down opponents by 29%.
52
5 - Increases thread damage by 70%.
Allows you to thread up to 5 enemies at once.
Increases your chance to knock down opponents by 33%.
55
4 - Increases thread damage by 77%.
Allows you to thread up to 5 enemies at once.
Increases your chance to knock down opponents by 37%.
58
3 - Increases thread damage by 84%.
Allows you to thread up to 5 enemies at once.
Increases your chance to knock down opponents by 41%.
61
2 - Increases thread damage by 91%.
Allows you to thread up to 6 enemies at once.
Increases your chance to knock down opponents by 45%.
64
1 - Increases thread damage by 98%.
Allows you to thread up to 6 enemies at once.
Increases your chance to knock down opponents by 49%.
67


SP Insane Reaper (Skill).png
Active: Insane Reaper

MAX RANK:
6

- Only usable when you are equipped with a scythe.
Restores your party members' Stamina.
- Increases your attack speed.
- All SP skills are usable once the SP gauge has filled.

<Controls>
Required SP: 500
Put SP skills on the Quick Slots and use number keys to use the skills, or use [X] key to shift then [Z] to use.


Additional Details[edit | edit source]

  • Evie-only skill.
    • The EU version's name of this skill is SP: Insane Reaper.
  • Increases attack speed starting at Rank 9.
  • Has a 1 minute 15 second cooldown.

How to Obtain[edit | edit source]

Skill Demonstration[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 36 36 36 36 36 36 36 36 42 48 54 60 66 72 80
Attack speed increase [%] 0 0 0 0 0 0 4 2 2 2 2 2 2 2 2
Attack speed increase [%] (Total) 0 0 0 0 0 0 4 6 8 10 12 14 16 18 20
Effect duration [sec] 4 1 1 1 1 2 0 0 0 0 0 0 0 0 0
Effect duration [sec] (Total) 4 5 6 7 8 10 10 10 10 10 10 10 10 10 10
Required AP 0 30 90 150 210 270 340 420 510 610 - - - - -
Required AP (Total) 0 30 120 270 480 750 1090 1510 2020 2630 - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Restores 4 Stamina per second to you.
Restores 4 Stamina per second to your party.
Lasts 60 seconds.
36
E 30 Restores 5 Stamina per second to you.
Restores 4 Stamina per second to your party.
Lasts 60 seconds.
36
D 90 Restores 6 Stamina per second to you.
Restores 4 Stamina per second to your party.
Lasts 60 seconds.
36
C 150 Restores 7 Stamina per second to you.
Restores 4 Stamina per second to your party.
Lasts 60 seconds.
36
B 210 Restores 8 Stamina per second to you.
Restores 4 Stamina per second to your party.
Lasts 60 seconds.
36
A 270 Restores 10 Stamina per second to you.
Restores 5 Stamina per second to your party.
Lasts 60 seconds.
36
9 340 Restores 10 Stamina per second, and 5 Stamina per second to your party.
Increases your attack speed by 4%.
Lasts 60 seconds.
36
8 420 Restores 10 Stamina per second, and 5 Stamina per second to your party.
Increases your attack speed by 6%.
Lasts 60 seconds.
36
7 510 Restores 10 Stamina per second, and 5 Stamina per second to your party.
Increases your attack speed by 8%.
Lasts 60 seconds.
42
6 610 Restores 10 Stamina per second, and 5 Stamina per second to your party.
Increases your attack speed by 10%.
Lasts 60 seconds.
48
5 - Restores 10 Stamina per second, and 5 Stamina per second to your party.
Increases your attack speed by 12%.
Lasts 60 seconds.
54
4 - Restores 10 Stamina per second, and 5 Stamina per second to your party.
Increases your attack speed by 14%.
Lasts 60 seconds.
60
3 - Restores 10 Stamina per second, and 5 Stamina per second to your party.
Increases your attack speed by 16%.
Lasts 60 seconds.
66
2 - Restores 10 Stamina per second, and 5 Stamina per second to your party.
Increases your attack speed by 18%.
Lasts 60 seconds.
72
1 - Restores 10 Stamina per second, and 5 Stamina per second to your party.
Increases your attack speed by 20%.
Lasts 60 seconds.
80


Battle Scythe Mastery (Skill).png
Battle Scythe Mastery

MAX RANK:
5

- Decreases the weight of equipped battle scythes.
- Allows you to use higher level battle scythes.


Additional Details[edit | edit source]

  • Evie-only skill.
  • Battle Scythe Mastery rank F is a prerequisite for Life Drain rank F.
  • Battle Scythe Mastery rank F is a prerequisite for Spirit Bind rank F.
  • Battle Scythe Mastery rank F is a prerequisite for Blink rank F.
  • Battle Scythe Mastery rank F is a prerequisite for Active: Insane Reaper rank F.
  • Battle Scythe Mastery rank D is a prerequisite for Mark of Death rank F.
  • Battle Scythe Mastery rank C is a prerequisite for Bloody Thread rank F.

How to Obtain[edit | edit source]

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 8 8 8 12 16 20 30 36 42 48 75 60 66 72 80
Weight decrease (stones) (from previous) 2 2 2 2 2 2 4 3 3 5 3 3 3 6 8
Weight decrease (stones) (Total) 2 4 6 8 10 12 16 19 22 27 30 33 36 42 50
Required AP 0 30 75 120 165 210 360 540 720 900 760 - - - -
Required AP (Total) 0 30 105 225 390 600 960 1500 2220 3120 3880 - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Decreases the weight of equipped Battle Scythes by 2 Stones.
8
E 30 Decreases the weight of equipped Battle Scythes by 4 Stones.
8
D 75 Decreases the weight of equipped Battle Scythes by 6 Stones.
8
C 120 Decreases the weight of equipped Battle Scythes by 8 Stones.
12
B 165 Decreases the weight of equipped Battle Scythes by 10 Stones.
16
A 210 Decreases the weight of equipped Battle Scythes by 12 Stones.
20
9 360 Decreases the weight of equipped Battle Scythes by 16 Stones.
30
8 540 Decreases the weight of equipped Battle Scythes by 19 Stones.
36
7 720 Decreases the weight of equipped Battle Scythes by 22 Stones.
42
6 900 Decreases the weight of equipped Battle Scythes by 27 Stones.
48
5 760 Decreases the weight of equipped Battle Scythes by 30 Stones.
75
4 - Decreases the weight of equipped Battle Scythes by 33 Stones.
60
3 - Decreases the weight of equipped Battle Scythes by 36 Stones.
66
2 - Decreases the weight of equipped Battle Scythes by 42 Stones.
72
1 - Decreases the weight of equipped Battle Scythes by 50 Stones.
80



All Skills[edit | edit source]

For a list of all Evie skills, see Evie Skills


Skill Recommendations[edit | edit source]

Staff

Combat Skills:

Almost all of the damage staff Evies deal is magic damage, so you want to rank up the skills that enhance your damage output. The skills you should focus on are listed below in order of importance:

  1. Firebolt
  2. Magic Arrow
  3. Magic Mastery
  4. Magic Critical Hits: Useful when you like to use Magic Arrows
  5. Eagle Talon: Not worth the AP cost for lower leveled Evies

You should also get the ability to create a Golem as soon as you get to level 42. Golems are extremely useful in boss fights.

Defensive skills are not worth the AP cost for Staff Evies because you should stay out of boss range most of the time.


Training Skills:

The only Training skill worth ranking is the Intelligence Mastery. You should start ranking it up after the first 3 combat skills.

It is also only useful to level up Meditation to rank E. Any more ranks are not worth the AP cost when you have other skills to work on.


Restoration Skills:

These skills are very important to Evie and for aiding the people in your party. The skills you should focus on are listed below in order of importance:

  1. Stamina Recovery: EXTREMELY useful to deal more damage in shorter amounts of time
  2. Healing
  3. Revive
  4. HP Potion Proficiency: To help keep your life up to save your healing runes for other players


Equipment Skills:

The only Equipment skills you need to level up are Staff Mastery and Cloth Armor Proficiency, however once you get the chance, level up Secondary Weapon Mastery as well, as it will aid in bringing bosses down to attack.


SP Skills:

You should level up Blind Arrow as much as possible. It deals a massive amount of damage and is very useful in boss fights.

If you like to play a more supportive role, you should also level up Regeneration. It does a large amount of healing in a short amount of time to everyone in your party.


Scythe

Combat Skills:


Training Skills:


Restoration Skills:


Equipment Skills:


SP Skills:

Equipment[edit | edit source]

Staffs[edit | edit source]

Follow this setting will give you the most Int and M.Attack you can get.

Crimson Blade StaffHowling StaffStrawberry StaffStaff of LifeWatchtowerBlooming Staff
Lv8: New Friendship Staff
Lv12: Howling Staff
Lv18: Aodhan's Staff
Lv24: Strawberry Staff
Lv28: Staff of Life
Lv32: Watchtower
Lv38: Blooming Staff

Scythes[edit | edit source]

Progression of Scythes. You get your first scythe along with the ability to wield scythes at lvl 24.

Crimson Blade StaffHowling StaffBattle ScytheCrimson Blade ScytheCrescent MoonDeath Crown
Lv8: New Friendship Staff
Lv12: Howling Staff
Lv18: Aodhan's Staff
Lv24: Battle Scythe
Lv28: Crimson Blade Scythe
Lv32: Crescent Moon
Lv37: Death Crown

Armor[edit | edit source]

Evie is a mage class and therefore wears cloth armor, but she can also wear other armor type if the right skills are leveled. Evie has a mana shield which helps protect Evie with her low Def, but mana shield is never something that should be relied on.

For scythe Evies, Light Armor is usually preferred, as it gives a balance between Def and Int, however some Scythe Evies may wear Cloth Armor for the increased Int.

Information about each type

Cloth Armor: Evies main type of armor. Gives major Int boosts.
Light Armor: Light armor is a good choice for Scythe Evies who also want increases in Def and Str, instead of just Int. (Light armor gives increases in Def, Str, and Int, but cloth armor is more Int focused.)
Heavy and Plate Armor: High level Evies will be able to wear heavy armor and plate armor, all though they wont be able to wear full sets, wearing pieces can still give major Def and Str bonus's. Chances are in the future Evies will be able to wear full sets if the set is enhanced.

Cloth Armor

General Progression of Cloth armor after lvl 10.

Scarlet Witch SetSweetie Bear SetBroken Ash SetRose Drop Set
Lv12: Scarlet Witch Set
Lv24: Sweetie Bear Set
Lv30: Broken Ash Set
Lv42: Rose Drop Set

Some say Lighter Red Tyrant Set is good replacement for Rose Drop Set due to its high Def. It can help you survive longer and let you concentrate in supporting teammates.


Light Armor

War Edge Battle Set

Light armor can sometimes be used successfully on Scythe Evies because of the higher Def as well as Int.

The Weight Endurance skill needs to be increased before wearing light armor.


Heavy / Plate Armor Set

For additional Def and Str(beneficial to Scythe Evie) Laghodessa Slayer Set can be used. You will need to max out:

Even with all 3 maxed out, you still wont be able to wear the entire set.

Note: Strength Mastery does not help you carry more weight.

Bosses[edit | edit source]

A list of boss tricks and strategies that only Evie can do, for basic information and strategies, please see: Bosses

  • If you are planning to solo a boss, make certain you pack lots of healing items like potions or healing runes for the staff. Many of them, you won't have long to rest before they're back up, trying to corner you and destroy your shield. Once your shield goes down, you have very little protection against attacks, unlike the armored classes.
  • Staff Evies are largely burst damage. Wait for a boss to go down or rest to run and and use your Firebolt skill. If the boss is down long enough, you can quickly use your Stamina Recovery skill and Firebolt again.
  • Magic Arrow Challenge Mission: These missions you can do alone, but it's better to take someone along with you. Be certain you tell your boatmates that you need to kill the enemies with the magic arrow, or you don't get the title and you've wasted a trip. Doing so will make conquering this challenge a breeze.

Titles[edit | edit source]

Full list of titles: Titles

  • Obviously, grabs are not available for Evie, but every other type of attack-killing is available.

Extras[edit | edit source]

Stats[edit | edit source]

Table credit goes to Bakuryu[2] and Mabinogi Heroes Laboratory guild who I'm not going to link because its Korean.

To see the original document see: Damage Formulas/Percentiles
Note: You may need to make an account to see it.

Calculator credit goes to a Frank Rice, and once again the Mabinogi Heroes Laboratory guild.
The calculator can be found at: Damage Calculator


For those of you that would like to know the formula's, here they are along with there respective tables. Keep in mind these were done on the Korean server and this could be a complete waste of my time. But for the most part, I think some of this is correct on the NA server.


Lann[edit | edit source]

Percentile= The main reason you'll want this info, basically shows how much damage it does.
# Hits= Some attacks do "two in one" (or more)
Base Mastery= Attack is affected by Combat Mastery or Smash Mastery.
Mastery= Specific Mastery the skill is affected by.
Extra Dmg= Unsure of this, but probably the extra damage given by +>8 Enhancements, or maybe some Enchant.


Formula
Damage (ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Base Mastery% + Mastery%)
Gliding Fury
Lightning Fury
(ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%) * (1 + agility * 0.01/47)
Furious 7 (ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%) * (1 + agility * 0.01/38)
Critical Damage Damage * [1+ (Critical Skill %) + Will * 0.03/200]
* 1k Needles #1, #2, #3, #4, and #5 refer to the amount of thrusts you make before smashing.
Twin Swords Lann
Name Percentile #Hits Base Mastery Mastery Extra Dmg
First Hit 0.008 2 Combat No
Second Hit 0.012 1 Combat No
Third Hit 0.016 1 Combat No
Fourth Hit 0.02 2 Combat No
Sprint Smash 0.024 1 Yes
Kick 0.024 1 Yes
Gut Stinger 0.024 1 Smash Yes
Rising Crescent 0.024 2 Smash Yes
Bear Blower 0.072 1 Smash Yes
Twin Edge 450 0.032
0.064
1 Smash Yes
1k Needles 0.064 1 Smash 1k Needles Yes
1k Needles
(Thrusts)
0.004 1 No
1k Needles #1* 0.08 1 Smash 1k Needles Yes
1k Needles #2* 0.096 1 Smash 1k Needles Yes
1k Needles #3* 0.12 1 Smash 1k Needles Yes
1k Needles #4* 0.16 1 Smash 1k Needles Yes
1k Needles #5* 0.2 1 Smash 1k Needles Yes
1k Needles
(Ground Pound)
0.072 1 Combat 1k Needles Yes
Double Crescent 0.04 2 Smash Double Crescent
Gliding Fury 0.13435 1 Gliding Fury Yes
Lightning Fury 0.0962 1 Lightning Fury Yes
Windmill 0.004 1 Windmill Yes
Furious 7 0.152 7 SP: Furious 7 Yes


Formula
Damage (ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Base Mastery% + Mastery%)
Smash Damage* (ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%) * (1 + agility * 0.01/40)
Gliding Fury
Lightning Fury
(ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%) * (1 + agility * 0.01/47)
Furious 7 (ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%) * (1 + agility * 0.01/38)
Critical Damage Damage * [1+ (Critical Skill %) + Will * 0.03/200]
* Spear smashes after Tail Piercing require special smash formula as listed above
Twin Spears Lann
Name Percentile #Hits Base Mastery Mastery Extra Dmg
First Hit 0.008 2 Combat No
Second Hit 0.012 1 Combat No
Third Hit 0.016 1 Combat No
Fourth Hit 0.02 2 Combat No
Sprint Smash 0.024 1 Yes
Kick 0.024 1 Yes
Tail Piercing 0.02 1 Smash Yes
Silent Hawk* 0.01333 3 Smash Yes
Sudden Blast* 0.06666 1 Smash Yes
Moon Splitter* 0.025 3 Smash Yes
3960 Hurricane* 0.04 1 Smash Yes
3960 Hurricane Cont* 0.02 4 Smash Yes
Gliding Fury 0.13435 1 Gliding Fury Yes
Lightning Fury 0.0962 1 Lightning Fury Yes
Windmill 0.004 1 Windmill Yes
Furious 7 0.152 7 SP: Furious 7 Yes


Fiona[edit | edit source]

Percentile= The main reason you'll want this info, basically shows how much damage it does.
# Hits= Some attacks do "two in one" (or more)
Base Mastery= Attack is affected by Combat Mastery or Smash Mastery.
Mastery= Specific Mastery the skill is affected by.
Extra Dmg= Unsure of this, but probably the extra damage given by +>8 Enhancements, or maybe some Enchant.


Formula
Damage (ATK - DEF + 900 + extra damage * 6.25) * percentile * (1 + Base Mastery% + Mastery%)
Critical Damage Damage * [1+ (Critical Skill %) + Will * 0.03/200]
Longsword Fiona
Name Percentile #Hits Base Mastery Mastery Extra Dmg
First Hit 0.016 1 Combat No
Second Hit 0.016 1 Combat No
Third Hit 0.02 1 Combat No
Fourth Hit 0.024 1 Combat No
Sprint Smash 0.024 1 Yes
Kick 0.024 1 Yes
Spike Rose 0.028 1 Smash Yes
Bamboo Splitter 0.06 1 Smash Yes
Blossom Blow #1 0.092 1 Smash Blossom Blow Yes
Blossom Blow #2 0.048 1 Smash Blossom Blow Yes
Blossom Blow #3 0.056 1 Smash Blossom Blow Yes
Ivy Sweep #1 0.032 1 Smash Ivy Sweep Yes
Ivy Sweep #2 0.076 1 Smash Ivy Sweep Yes
Ivy Sweep #3 0.092 1 Smash Ivy Sweep Yes
Amaranth Kick 0.18 1 Smash Amaranth Kick Yes
Counter Attack 0.1 1 Counter Attack Yes
Shield Bash 0.064 1 SP: Shield Bash Yes
Shield Rush 0.824 1 SP: Shield Rush Yes
Formula
Damage (ATK - DEF + 900 + extra damage * 6.25) * percentile * (1 + Base Mastery% + Mastery%)
Critical Damage Damage * [1+ (Critical Skill %) + Will * 0.03/200]
Hammer Fiona
Name Percentile #Hits Base Mastery Mastery Extra Dmg
First Hit 0.02 1 Combat No
Second Hit 0.028 1 Combat No
Third Hit 0.036 1 Combat No
Fourth Hit 0.048 1 Combat No
Sprint Smash 0.024 1 Yes
Kick 0.024 1 Yes
Honey Bee Sting 0.04 1 Smash Yes
Grand Slam Calla 0.08 1 Smash Yes
Orchid Strike 0.132 1 Smash Blossom Blow Yes
Butterfly Swing #1 0.18 1 Smash Butterfly Swing Yes
Butterfly Swing #2+ 0.06 1 Smash Butterfly Swing Yes
Stigma Hammer #0 0.26 1 Smash Stigma Hammer Yes
Stigma Hammer #1 0.28 1 Smash Stigma Hammer Yes
Stigma Hammer #2 0.32 1 Smash Stigma Hammer Yes
Stigma Hammer Max 0.4 1 Smash Stigma Hammer Yes
Counter Attack 0.1 1 Counter Attack Yes
Shield Bash 0.064 1 SP: Shield Bash Yes
Shield Rush 0.824 1 SP: Shield Rush Yes


Evie[edit | edit source]

Percentile= The main reason you'll want this info, basically shows how much damage it does.
# Hits= Some attacks do "two in one" (or more)
Base Mastery= Attack is affected by Combat Mastery or Smash Mastery.
Mastery= Specific Mastery the skill is affected by.
Extra Dmg= Unsure of this, but probably the extra damage given by +>8 Enhancements, or maybe some Enchant.


Formula
Damage (ATK - DEF + 900 + extra damage * 6.25) * percentile * (1 + Base Mastery% + Mastery%)
Magical Damage Formula (MATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%)
Critical Damage Damage * [1+ (Critical Skill %) + Will * 0.03/200]
Magical Crit Damage Damage * [1+ (Magic Critical Skill %) + (Intelligence +1000) * 0.03/200]
Gravity Inversion Damage* (MATK + 10500) * 1/3 * (1 + Mastery%)
Staff Evie
Name Percentile #Hits Base Mastery Mastery Extra Dmg Type
First Hit 0.012 1 Combat No Physical
Second Hit 0.016 1 Combat No Physical
Third Hit 0.02 1 Combat No Physical
Fourth Hit 0.024 2 Combat No Physical
Sprint Smash 0.04 1 Eagle Talon Yes Magical
Kick 0.024 1 Yes Physical
Raven Fork 0.016 1 Smash Yes Physical
Swan Scoop 0.028 1 Smash Yes Physical
Peacock Tail 0.016 3 Smash Yes Physical
Pelican Brazier 0.028 2 Smash Yes Physical
Phoenix Flask 0.036 2 Smash Yes Physical
Firebolt 0.328 1 Firebolt No Magical
Magic Arrow(Hit) 0.048 1 Magic Arrow Yes Magical
Magic Arrow(Graze) 0.036 1 Magic Arrow Yes Magical
Magic Arrow(AoE) 0.004 1 Magic Arrow Yes Magical
Greater
Magic Arrow
(Central Hit)
0.048 1 Magic Arrow Yes Magical
Greater
Magic Arrow
(Sides Hit)
0.004 2 Magic Arrow Yes Magical
Greater
Magic Arrow
(Central Graze)
0.036 1 Magic Arrow Yes Magical
Greater
Magic Arrow
(Sides Graze)
0.004 2 Magic Arrow Yes Magical
Greater
Magic Arrow
(AoE)
0.004 1 Magic Arrow Yes Magical
Magic Mine 0.14 1 Eagle Talon Yes Magical
Blind Arrow 0.072 9 SP: Blind Arrow Yes Magical
Gravity Inversion
(Target)
Varies 1 No Magical
Gravity Inversion
(AoE)
Formula* SP: Gravity Inversion No Magical


Formula
Damage (ATK - DEF + 900 + extra damage * 6.25) * percentile * (1 + Base Mastery% + Mastery%)
Magical Damage Formula (MATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%)
Critical Chance Crit chance = (Will * 0.016) + Skill
Critical Damage Damage * [1+ (Critical Skill %) + Will * 0.03/200]
Magical Crit Damage Damage * [1+ (Magic Critical Skill %) + (Intelligence +1000) * 0.03/200]
Gravity Inversion Damage* (MATK + 10500) * 1/3 * (1 + Mastery%)
Note Smashes with a Percentile on top of another means it does
2 smashes of different types; one of physical type and one of magical type
Scythe Evie
Name Percentile #Hits Base Mastery Mastery Extra Dmg Type
First Hit 0.032 1 Combat No Physical
Second Hit 0.036 1 Combat No Physical
Third Hit 0.052 1 Combat No Physical
Fourth Hit 0.026 2 Combat No Physical
Sprint Smash 0.04 1 Eagle Talon Yes Magical
Kick 0.024 1 Yes Physical
Raven Fork 0.02 1 Smash Yes Physical
Demon Splitter 0.04 2 Smash Yes Physical
Life Drain 0.024 1 Smash Yes Magical
Hell Quake 0.02
0.1
2
1
Smash Yes Physical
Magical
Soul Skewer 0.02
0.18
1 Smash Yes Physical
Magical
Mark of Death 0.18 1 Mark of Death Yes Magical
Invisible Loom 0.04
0.2
1 Smash Yes Physical
Magical
Bloody Thread 0.24 1 Bloody Thread Yes Magical
Magic Mine 0.14 1 Eagle Talon Yes Magical
Gravity Inversion
(Target)
Varies 1 No Magical
Gravity Inversion
(AoE)
Formula* SP: Gravity Inversion No Magical

Debuffs[edit | edit source]

Doesn't include Evie cooldowns.

Debuffs affect mobs as well, all though, not as greatly as it affects players. There are exceptions that don't affect mobs such as Gloomy Echapelchs' Focus Attack Debuff.

Damage Debuffs[edit | edit source]

Electricuted: Deals 40 damage every 2 seconds for 38 seconds.

Received from: The Spark


Bleeding: Deals 9 damage every .5 seconds for 10 seconds.

Received from: Warchief Black Scar


Tetanus: Deals 26 damage every 2 seconds for 24 seconds.

Received from: Servant of Hell


Crushed Blood Vessels: Deals 20 damage every .5 seconds for 10 seconds.

Received from: Information Chief Kalis


Knife Wound: Deals 15 damage every .5 seconds for 10 seconds.

Received from: Sturdy Emuloch


On Fire: Deals 22 damage every 2 seconds for 22 seconds.

Received from: Elder Vampire, The Blood Drinker, Dim Gray, Eflame, Argontel, and Everwhite


Flames of the Other World: Deals x damage every x seconds for x seconds.

Received from: The Knight and The Blood Prince


Toad Poison: Deals 18 damage every 2 seconds for 20 seconds.

Received from: Toads, Giant Toads, and Goliath


Acidic Liquid: Deals 54 damage every 2 seconds for 38 seconds.

Received from: Thorn Laghodessa

Stat and Status Debuffs[edit | edit source]

Mighty Blow: Drains SP and does something else.

Received from: The Moonchopper


Freeze: Makes you consume more stamina for 15 seconds.

Received from: Strong Ekelch


Muscle Damage: -49 Strength for 30 seconds.

Received from: Gnoll Chieftain and Gnoll Hammer Guard


Dullness: Critical hit chance reduced to 0% for 20 seconds.

Received from: White Tyrant


Stickiness: You can not sprint for 10 seconds.

Received from: Jolly Ebeloch and Big Brother Ebeloch


Corrosion: Reduces armor durability for 12 seconds. durability reduced?

Received from: Robust Echeloch


Revive: You can not be revived again until the time on this debuff is gone.

Received from: Evies Revive skill. Ranking this skill lowers the time of this debuff.


Focus Attack: Makes all spiders in the area focus on you and keep attacking you for 15 seconds.

Received from: Gloomy Echapelch

Buffs[edit | edit source]

Berserker Spirit:

Health Restoration:

Restoration:

Invulnerability:

Slashing High:

Insane Reaper:

Paladin:

Dark Knight:

Fury Infusion:


Traps[edit | edit source]

Trap Traps[edit | edit source]

A section dedicated to the traps and how to safely disarm/avoid them. Most of it is common sense and this is simply more of a list of traps, but it's always nice to list a solution.


Pillars: This deserves and honorable mention because they aren't technically traps, but destroying one that's standing upright will cause a avalanche of pillar pieces to come tumbling down on top of you and effective knocking you down.


Ye olde Spiked Log: A spiked log on 2 wires that swings back and forth. The log is always set off by a trap wire that you 'have' to walk through. These traps can kill if you are lodged under it in just the right fashion.

Disarmed: Theres plenty of ways to deal with this trap, but the easiest and most basic way is to just use your characters single smash attack from the side of the log. This will give you enough range to hit it, and keep from getting hurt.
Found in: Perilous Ruins, Hoarfrost Hollow, and Ruins of Sanctity.


Ye olde Spiked Rotating Thing: A spiked pillar that spins while going back and forth in an area.

Avoidance: Rooms to wait in are provided, but for Fiona, if chosen she can block and it will go through her, she will be damaged but will not be knocked down.
Found in: Perilous Ruins, Hoarfrost Hollow, and Ruins of Sanctity.


Ye olde Donkey Kong: A hill with objects thrown down it, in Perilous Ruins pillars are rolled down it, in Hoarfrost Hollow boulders are rolled down it, and in Ruins of Sanctity pillars are rolled down it while you have ruins collapsing on top of you.

Avoidance: When running up the hill, stick to the left wall, when running down, always stick to the right side.
Found in: Perilous Ruins, Hoarfrost Hollow, and Ruins of Sanctity.


Ye olde Spider Pit: An area in which if you walk past a certain point, a plethora of spiders will spawn. The lag they induce is much more dangerous then there attacks.

Avoidance: These spiders only spawn on extra routes that you don't necessarily need to take.
Found in: Perilous Ruins.


Ye olde Rope Bridge: There are many bridges in Hoarfrost Hollow, and they can be easily destroyed by hitting the 2 wooden stakes at both ends of the bridge. This is often done by Kobolds while your crossing. On a side note the Kobolds who chop down the bridge are extremely weak and can be killed in a single hit.

Avoidance: If there are 2 Kobolds standing at the other end of the bridge, obviously this is a trap. At this point you can do 1 of 3 things:
  1. Jump down and fight whatever's down there, saving yourself the trouble.
  2. Run across and at the last second do a dodge and hope you land safely next to those nice cuddly Kobolds.
  3. Kill one or both of the Kobolds with a spear or bomb, all though chances are with a bomb you'll blow up the bridge yourself.
Found in: Hoarfrost Hollow.


Ye olde Iron Maiden: A bed of spikes that rests on the ceiling in a hallway, with 2 levers on both ends of that hallway. The enemy not being smart enough to take advantage of this generally opts to sprint towards you and show you how effective this 'Iron Maiden' really is. If you are caught in this it will kill you in 1 hit unless you are saved by the skill Life Flare. (Also useful as Evie to farm revives to get your Revive skill.)

Avoidance: Don't run under it when someone is next to the lever, and when fighting under it(not recommended) do not put yourself between an archer and the lever.
Found in: Hoarfrost Hollow.


Ye olde Land Mines: Explosive bombs placed in the game. Will explode from a simple impact and more annoying then deadly. In Ainle theres a smaller version you can pick up and throw.

Avoidance: If you don't wanna accidentally hit it while fighting just throw an object at it and they'll explode.
Found in: Hoarfrost Hollow, and Ainle.


Ye olde Toad Pit: Much more threatening then it sounds, this pit is right before then end of the map, it consists of 1 giant hole in the ground, 2 ledges, and 4 spiked blocks that try to punch you into a pit filled with Toads, and not the ones from mario.

Disarmed: Much easier then I made it sound, all you need is 1 party member to make it across, which is done easily by walking across the right... literally, the right ledge. There is a lever on the other side which will make a bride span 2/3rds of the gap. That party member can also walk through the exit and let the other party members hit f12. Also one can hit the lever with a spear to activate the aforementioned bridge and cross over half way instead of walking along the wall the entire way.
Found in: Ruins of Sanctity.


Ye olde Stone Crusher: An area where stone pillars slide back and forth on the ground.

Avoidance: Find the timing and run by when there in the wall.
Found in: Ruins of Sanctity.


Ye olde Hole-in-the-ground: A simple hole in the ground covered with wood n' stuff, not to hard to see as it's in the middle of the field.

Avoidance: Don't walk on it? Took a genius to figure that one out.
Found in: Prairie Entrance.


Ye olde Cave In: 2 Cliffs that are rigged to a trip wire and will blow up and topple in on anyone who is sitting in the valley below.

Avoidance: Trip the trip wire, then wait till the rocks stopped falling to go through the valley.
Found in: Prairie Entrance.


Ye olde Razor Tops: Tops that spin on tracks with blades all over them. There are 2 that go across the area, and 1 that goes through the area, but will be inactive until someone or something hits its lever at the other side of the area.

Avoidance: Don't start attacking something while standing on a track, chances are it'll be back before you finish your attack.
Found in: Prairie Entrance.


Ye olde Gopher Holes: Holes in the ground that when approached spikes start poping out of them. In one battle they are hidden in the grass, but otherwise they are generally easy to see.

Avoidance: Practically impossible to dodge, the best tactic is to dodge/sprint over a hole that last had a spike pop out of it. You'll probably be hit anyway though.
Found in: Prairie Entrance.

Obstacles[edit | edit source]

Traps that aren't quite traps, but get in the way none the less.

Ye olde Rock Pushing: The hole that you need to jump down is blocked by stakes that you can not destroy yourself. Fortunately the Kobolds left you some really big rocks near by that you can push onto the stakes and thus breaking them.

Solution: Push a rock onto the left side of the stakes, if you push it onto the right side you will fall onto the second platform and do a small amount of damage to yourself.
Found in: Hoarfrost Hollow.


Ye olde Campfire: Not the one you can make but trees that are on fire. Its hard to tell the difference between ones that can hurt you and ones that cant, but they'll always be in the same place on every battle and there slightly larger then the fires that wont hurt you. The fires that can hurt you can be put out with the grayish blue pots that are always near by that are filled with water.

Solution: Don't run into them, but you can toss enemies into them, even though the fire pushes them out after hurting them. To put out the fires throw a grayish blue pot at it, there are always many of these pots near by.
Found in: Ainle.


Ye olde Battering Ram: An area you can not leave that is blocked by a door that must be knocked down with a make-shift battering ram.

Solution: Walk up the path and give it a solid hit. This will destroy the wood thats holding the battering ram up and let it swing down to knock open the doors.
Found in: Ainle.


Ye olde Portcullis: A metal gate that blocks shortcuts. Can be opened by levers found on the other side of them.

Solution: There are 2 instances of portcullis's:
  1. There are 2 gates, with a long hall you can walk down to get in between them. Hitting the lever from this side of them is impossible. Why they were put there, who knows, probably for when you have lazy ass teammates who don't wanna help.
  2. A single gate. The lever is just on the right side of it, as long as you use an attack with some range to it, you can open the gate allowing you to by pass a single area.
Found in: Ainle.

Chain Titles[edit | edit source]

Wisp Piercer Titles[edit | edit source]

Novice Wisp Piercer at 50 spear kills. Decent Wisp Piercer at 150 spear kills. Master Wisp Piercer at 500 spear kills.

Gnoll Kick Titles[edit | edit source]

Gnoll Kicker at 100 kick kills. Gnoll Beater at 300 kick kills. Gnoll Ass Kicker at 1000 kick kills.

Perilous Ruin Conqueror Titles[edit | edit source]

Perilous Ruins Cleaner at 100 gnoll object kills. Perilous Ruins Janitor at 300 gnoll object kills. Perilous Ruins Conqueror at 1000 gnoll object kills.

Kobold Archer Enemy Titles[edit | edit source]

Kobold Archer Enemy at 50 spear kills. Kobold Archer Nemesis at 150 spear kills. Kobold Archer Nightmare at 500 spear kills.

Kobold Kick Titles[edit | edit source]

Kobold Kicker at 100 kick kills. Kobold Beater at 300 kick kills. Kobold Ass Kicker at 1000 kick kills.

Vampire Piercer Titles[edit | edit source]

Novice Vampire Piercer at 50 spear kills. Decent Vampire Piercer at 150 spear kills. Master Vampire Piercer at 500 spear kills.

Goblin Titles[edit | edit source]

Goblin Lightweight at 100 object kills. Goblin Heavyweight at 300 object kills. Goblin Dumbbells at 1000 object kills.

Jelly Kicking Titles[edit | edit source]

Plop! at 50 kick kills. Plop Plop! at 150 kick kills. Plop Plop Plop at 500 kick kills. Splat at 50 kick kills, but is a solo title only, you must kick kill them yourself.

Toad Bomb Titles[edit | edit source]

Boom! at 50 kills with bombs. Booooom! at 150 kills with bombs. KaBooooom! at 500 kills with bombs.

Ore Mining Titles[edit | edit source]

Iron Ore Miner at mining 10 ores. Silver Ore Miner at mining 100 ores. Gold Ore Miner at mining 500 times.

Erg Pot Titles[edit | edit source]

Pot Breaker at 10 destroyed Erg Pots. Pot Head at 500 destroyed Erg Pots.

Normal Attack Titles[edit | edit source]

Secret Attacker at 1000 kills using normal attacks. Quiet Attacker at 3000 kills using normal attacks. Stealthy Attacker at 10000 kills using normal attacks.


Bosses at low HP[edit | edit source]

When a boss reaches 1.5~1.25 HP bar, 2 things happen, they get tired, and sometimes, they gain a new attack. This is a list of what happens to each boss at low HP. This list can be useful when you try to do bonus missions on hard difficulty where it doesn't show there HP.

  • Gnoll Chieftain: Gets tired and sags, he lowers his head making it easier to knock off his helm. 5~5.5 seconds.
  • White Tyrant: Falls off his legs to the side and lays there for a couple of seconds. Gets new attack, where he roars, then berserks across the room. 4.5 seconds.
  • Nine Fingers: Slumps and takes a couple deep breaths. 6 seconds.


Note

All Vampire bosses do not get tired, but have long down times.

Bosses Break Offs[edit | edit source]

Certain Bosses have things that you can break off of them. All of these have titles that go with them, it is always recommended to collect break offs if you can. Break offs get broken off by 1 of 3 ways, the easiest being hit it with a spear, a bit harder is a hitting it with an object, and the hardest being smashing it. For Lann its a bit easier to smash it because of the skill Double Crescent. Breaks can only be picked up after the boss is killed; you can tell it has broken off by the Evil Core that flies off, having a grey label with a ? above it, these cores are counted as a boss drop and will also be auto-looted at the end of a battle.

Note that hitting the boss after he has been knocked down doesn't count toward the break-off hits. But if the boss is simply tired, it will still count towards the break-off hits(see Bosses at low HP), this is often times the preferred strategy.

  • Gnoll Chieftain: The Chieftains helm. Breaks after 2 hits. This is easy to achieve with spears after he gets tired, or with smashes after he attacks.
  • White Tyrant: His right eyeball. Breaks after 5 hits. Difficult to do with spear, your best chance to hit it is when he is roaring or after an attack.
  • The Knight: His spear. Breaks after 3 hits. Easy to do with objects and smashes. Easy with spears after practice. Similar to Blood Prince, you can spear the thick part of his blade right as he fireballs up.
  • The Blood Prince: His spear. Breaks after 5 hits. Easiest to do with smashes. Also can be easily achieved with spears. Wait for him to start up a fireball and quickly aim for his spear. You have a 1.5 to 2.0 second grace period, but with enough practice, can be hit every time.
  • Goliath: His right hind leg (depending on your graphics it can look rashy, or it will look normal). Breaks after 5 hits. Easy with spears.
  • Thorn Laghodessa: His right foreleg. Breaks in 5 hits. Spears are the easiest way, although it can be hit with smashes and objects as well.
  • The Blood Lord: His head. Breaks in 3 hits. Spears are pretty much the only way seems how hes pretty tall.

AIs[edit | edit source]

AIs are pretty basic, but these are just some quick descriptions to explain to you which enemies can have noticeable different AIs.

Wisp AIs[edit | edit source]

Wisp's have 2 different AIs, a lazy AI, and an active AI.

  • Active AI: A quick moving wisp that wont stay still and gets to its attack phase faster. It happens often among regular wisps but is common with High Wisp. It's the AI that mid-boss wisps use e.g Bryialne, Eflame, and Argontel. An active AI is harder to hit with a spear because it is constantly moving. It's stopping time is a second or less, and it takes longer to throw a spear then the AI stops for. Theres only 2 moments where you can hit the wisp with a spear, the easiest being before or after it attacks. When wisps attack they do a slow circle and quick fly at you, then do another slow circle, while it circles is a perfect time to hit it. The harder way to hit an active AI wisp is to time your spear so you throw it just before it stops, the spear has a very very small tracking time after you start to throw it, if you throw the spear while the wisp is towards then end of moving you can nail the wisp with a spear, all though this is very hard and would take a master spears-man.
  • Lazy AI: Your average wisp AI that slowly floats around. This AI is the most common wisp AI. It has a long waiting time before it moves and doesn't attack often.

Archer AIs[edit | edit source]

Archer AIs have terrible accuracy when your standing still, and surprisingly amazing accuracy when you are moving. I have estimated there hit rate while your standing still to be about 33% hit chance. So basically out of 3 shots, the archer will hit you 1 time. This AI holds true for all AIs including ranged boss AIs, such as the Ebeloch brothers in Hoarfrost Hollow. All though there are some exceptions such as Singleshot from Ruins of Sanctity, and Jagged Tooths special 5 arrow smash attack.

Things Just Jotted Down for Now[edit | edit source]

Consecutive Bonus Award[edit | edit source]

Can be achieved one of 4 ways.

  • Playing with the same party members multiple times, the more party members who stay the higher the bonus.
  • Replaying the same quest, can be achieved by yourself.
  • You can also join a party that already has a bonus, and you will also get the bonus.
  • You can also keep losing a quest, then hit the replay button, when you finally beat the quest you will get the bonus for the amount of times you've replayed.

The maximum consecutive bonus is 30% gold increase.


Seals of Dedication[edit | edit source]

Can be earned 2 ways:

  • Resurrecting someone
All types of resurrection give you 1 seal, not 1 seal per person. This means party feathers, and party Goddess' Grace will only give you 1 seal.
  • Running a battle with someone 10 or more levels lower then you
You only get 1 seal per battle, not 1 seal per person in party.
Given once the battle is complete.
If you fail you still receive a seal.


40 seals can be traded into Ceara for 10 tokens.


Restoration Erg Crystals[edit | edit source]

You know, the red heart shaped things that drop all the time.

Found from:

There are 2 different types of crystals, large and small.

Small

Dropped from bosses. Will restore 30 HP upon pick up.

Large

Dropped from objects. Will restore 50 HP upon pick up.


The level of Evie's Alchemy: Erg Transformation skill decides the amount of HP received from the crystals created by Evie.


Guild Member Bonus[edit | edit source]

Always 10% no matter how many guild members are in party. Applies to entire party.

Max Level Bonus[edit | edit source]

A gold bonus for being capped. % of all gold earned that battle.