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Power Infusion[]

Power Infusion is a process by which a player can add a bonus stat to the properties of armor, weapons and accessories. This can be done on level 30-60 or level 60-80 or level 81-110 equipment, depending on the element stone used.

Power Infusion relies on Element Stone items, which are made from Dismantling and Element Stone. These are sub skills of Talent.

Effects of Power Infusion[]

By power infusing an item a single positive or negative stat change will be added on. Only one power infuse can be present on a piece of equipment, but can be overwritten by power infusing again. The four types of average stone: Average Lambent Element Stone, Average Magic Stone Element Stone, Average Shattered Element Stone, Average Spirit Water Element Stone have the same results when used in power infusion. These average stones can only add a bonus stat that already occurs on the piece of equipment. A list of possible outcomes for armor, weapons and accessories with average stones can be seen at the bottom of this page.

The Element Stone (Item) only works for level 60-80 equipment, but is different from the average element stones in that it can add stats not currently found on equipment. The type of stat added depends on what the item is: Weapon, Armor or Accessory. It would also be able to add things that average stones cant do.

The Intermediate Element Stone works for level 81-110 equipment. Minimum and maximum stat rolls remain unchanged compared to Element Stone.

Power Infusion Process[]

To power infuse an item players must go to the Power Infusion house in Malina and talk to Videk. Selecting the Power Infusion option brings up a menu with four slots: Equipment, Element Stone, Gold and AP. The equipment that you want to infuse goes into the equipment slot. The choice of Element Stone goes into the Element Stone slot. Gold and AP are automatically added if enough is available. All four items are required in order to power infuse.

Using Power Infusion with an Average Element Stone now costs 0 AP and 2,000 gold Using Power Infusion with an Element Stone now costs 10 AP and 10,000 gold Using Power Infusion with an Intermediate Element Stone now costs 50 AP and 30,000 gold

An example of the power infusion process can be seen here, with an average element stone (level 30-60) on a level 60 piece of equipment:


Power Infusion

Power Infusion Possibilities with Average Stones[]

This table shows the possible outcomes of Average Element Stones (Level 30-60) on armor, weapons and accessories.

Armor Weapon Accessory
-2/-3/-4 Agility or +3 Agility -2/-3/-4 Agility or +3 Agility -2/-3/-4 Agility or +3 Agility
-2/-3/-4 Intelligence or +3 Intelligence -2/-3/-4 Intelligence or +3 Intelligence -2/-3/-4 Intelligence or +3 Intelligence
-2/-3/-4 Strength or +3 Strength -2/-3/-4 Strength or +3 Strength -2/-3/-4 Strength or +3 Strength
-2/-3/-4 Willpower or +3 Willpower -2/-3/-4 Willpower or +3 Willpower -2/-3/-4 Willpower or +3 Willpower
-31/-32 Defense or +102/+103/+104 Defense N/A -31/-32 Defense or +102/+103/+104 Defense
-1/-2 Critical Resistance or +1/+2 Critical Resistance N/A -1/-2 Critical Resistance or +1/+2 Critical Resistance
-1 Stamina or +1/+2 Stamina N/A -1 Stamina or +1/+2 Stamina

Power Infusion Possibilities with Element Stones[]

This table shows the possible outcomes for Element Stone (Item) (Level 60-80) or Intermediate Element Stone (Level 81-110) on armor, weapons and accessories.

Armor Weapon Accessory
-2/-3/-4 Agility or +3 Agility -2/-3/-4 Agility or +3 Agility -2/-3/-4 Agility or +3 Agility
-2/-3/-4 Intelligence or +3 Intelligence -2/-3/-4 Intelligence or +3 Intelligence -2/-3/-4 Intelligence or +3 Intelligence
-2/-3/-4 Strength or +3 Strength -2/-3/-4 Strength or +3 Strength -2/-3/-4 Strength or +3 Strength
-2/-3/-4 Willpower or +3 Willpower -2/-3/-4 Willpower or +3 Willpower -2/-3/-4 Willpower or +3 Willpower
-31/-32 Defense or +99/100/102/+103/+104 Defense N/A -31/-32 Defense or +102/+103/+104 Defense
N/A -? Attack or +150 to 169 Attack -? Attack or +150 to 169 Attack
N/A -? Magic Attack or +150 to +169 Magic Attack -? Magic Attack or +150 to +169 Magic Attack
-1 Stamina or +1/+2 Stamina -? Stamina or +1/+? Stamina -1 Stamina or +1/+2 Stamina
-1/-2 Critical Resistance or +1/+2 Critical Resistance N/A -1/-2 Critical Resistance or +1/+2 Critical Resistance
N/A -1/-2/-3 Critical or +1/+2 Critical -1/-2/-3 Critical or +1/+2 Critical
N/A -1/-2 Balance or +1/+2 Balance -1/-2 Balance or +1/+2 Balance
N/A -1 Attack Speed or +1 Attack Speed -1 Attack Speed or +1 Attack Speed
+15/+16/+17/+18 HP +15/+16/+17/+18 HP +15/+16/+17/+18 HP

Note[]

  • Unlike Enhancing or Enchanting, there is no risk of destroying items by using Power Infusion. Negative stats from Power Infusion can be overwritten by attempting to Power Infusion again, so there is no extreme penalty if you don't like the outcome, other than the gold, AP and Element Stone cost.
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