Karok guide

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Introduction[edit | edit source]

Finally karok the big tank looking thing that everyone has been waiting for is released in NA servers. But there some things that people dont understand about him. This guide might help you get through that.

Playstyle[edit | edit source]

Karok Concept Art.jpg

Karok is best described as a hulking giant type of barbaric wrestler. He stands a good 3 feet higher than the other 3 characters in the game and his model is nearly 2 feet wider than the other 3 characters. In terms of movement speed, Karok is one of the slowest. This is in part due to his enormous mass and large pillar-like weapon that he uses. Karok can dash like all other characters, so no need to worry about getting left in the dust. Even his sprint gives off damage to enemies

Playing as Karok you will be expected to grapple a lot . Expect to use a TON of different grab moves to pulverize your enemies in numerous ways. These grab moves range from pile drivers to battering rams to makeshift bats. When it comes to man-handling an enemy, Karok has a move for every situation. Karok is also the only character currently that can grab a boss. However, this is only available once you have knocked the boss down. Other then that they look really painful

While grabs are an essential part of Karok's offense, they also play a vital part to his defense. Karok will be the first, if not only, character to be able to parry a bosses smash attacks. The way this works is sort of how finishers are performed in a God of War title. When the Boss initiates a smash attack, a small red bubble will appear above their head, warning everyone of an incoming powerful attack. It's at this point that a player using Karok will need to time his parry at just the right moment. If the parry succeeds, then the player will be placed into the God of War style duel with the boss. the player has the choice of holding on and allowing their teammates to bash the boss until Karok loses his stamina and the boss pushes him away, or holding on for a short while to simply avoid the attack and counter with your own.

The 3rd aspect of Karok would be his weapons. As you can see in the image to the upper right, Karok uses a large pillar to smash and batter his foes. This pillar swings slower than a Scythe and has less range. Most of the normal attacks and smashes are very slow and cover a small area around Karok. One interesting note about the Pillar, is that Karok can toss this thing like a secondary weapon and bash any targets in its path. after throwing the Pillar, a player can either choose to fight barehanded or run over to the pillar and pick it up again.

Karok's second weapon has been the talk of quite some debate. As you can see from this old icon that was made to portray Karok, He appears to be holding a 2 handed pole weapon. Some believe it resembles a Halberd, while others think it is a large hammer. There is currently no info of this weapon. It will be safe to assume that it will have a longer range and faster swing than Karok's pillar. Only time will reveal what this mysterious weapons true identity and potential is. According to the in game marketplace, Karok's second weapon is "cestus". The cestus is an ancient battle glove that may contain plating, blades, or even spikes. It is unknown if this is official, however. In a "Coming Soon" post on the main website, the cestus was guaranteed as one of his weapons. The cestus is pictured below.

Karok Cestus.jpg

Overall, Karok's attacks are slow and, for the most part, short ranged. If you have become accustomed to playing as a Lann or Evie, then Karok's play style may feel frustrating to you. If you're a person that constantly finds yourself grabbing your enemies and bashing them into a wall on your Lann, or using the environment to kill the nasties, then Karok will be right up your alley.

Skills[edit | edit source]

There are only a couple of known skills that have names placed to them. 

Damage Evasion

War Stomp