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Vindictus Wiki
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== Miscellaneous Stats == === BAL (Weapon Balance) === *Weapon Balance determines the range of damage the weapon inflicts. In other words, each weapon’s damage will vary based on the Balance of it. **For example, if a weapon’s balance is 80, it will have a chance to inflict between 80% - 100% of total damage. ***For further explanation, every time the player deals damage the game rolls a number and applies it as a percent. The minimum possible roll is equal to the player's balance total, while the maximum is 100. This is then applied against the character's actual damage, meaning that a character with 80 balance would deal anywhere between 80% to 100% of the actual damage per hit. ****Simply put, higher balance is better. *Weapon Balance is capped at 100 effective balance. *There is [[List:Enchants|Enchanting Scrolls]] which can increase or decrease BAL. *You can get from +1 up to +5 BAL from [[Titles/Battles/Ein Lacher|Ein Lacher]] achievement titles. **+1 for "Under the Radar": Complete 43 normal battles on Gold Medal. **+1 for "Raid Runner": Complete 27 raid battles on Gold Medal. **+1 for "All By You Lonesome": Complete 70 battles on Gold Medal. **+1 for "Only the Weak Use Potions": Complete 43 normal battles without using potions. **+1 for "Masochist": Complete 27 raid battles without using potions. === ATT SPD (Attack Speed) === *Attack Speed determines how fast or slow the character attacks with the weapon. **For Kai's longbow mode, the attack speed only effects the reload time. *Each point of Attack Speed increases the speed of attacks by 0.5%. *The time required to complete any attack is given by the following formula: real attack period = base attack period / ((200 + Attack Speed) / 200) *Some skills, such as [[Active: Slashing High]] and [[SP: Insane Reaper]], temporarily increases the weapon speed. *Attack Speed can be increased by [[Item Enhancement#Weapon Enhancement|Weapon Enhancement]] from +6 and beyond. Also there is [[List:Enchants|Enchanting Scrolls]] which can increase or decrease ATT SPD. *Some weapons from level 60 or higher have base attack speed, such as +9 attack speed on [[Dreamwalker Twin Swords]]. *The Attack Speed also effects the recovery time of an attack. === Impact SPD (Impact Speed) === * Impact Speed also referred to as '''Penetration''' or '''Hit Drag Reduction'''. Impact is the delay that occurs when the weapon comes into contact with the opponent. Determines the time it takes for an attack that actually hits. * Impact Speed can be gained by the Transformation skill [[Impact (Paladin)]] or [[Impact (Dark Knight)]]. * You will get 10% Impact Speed from [[Partholon Vanguard]] bonuses if you have 10 high-level charactes on you account. === MVT SPD (Movement speed) === * === Attack Distance === *Attack Distance is the range from the character to the opponent. *Attack Distance cannot be increased from weapon enhancements. *Characters who are taller tend to have more attack reach while a shorter character will have less attack reach. *Attack Distance is a hidden stat specific to the weapon (specifically the appearance weapon in terms of fused gear). *As a [[Paladin]] or [[Dark Knight]], the Attack Distance greatly increases. *All of [[Hurk]]'s and [[Lynn]]'s weapons have the same Attack Distances. === Critical Chance === *Critical Chance determines the chance you will land a critical hit. **Critical Chance is determined by ''Attacker's Critical Rate - Defender's Critical Resistance''. **The formula for total Critical Chance is the following: ''Critical Rate Skill + Weapon Critical + (Willpower/2000 * 15) + Other Critical Enhancements'' *The final Critical Chance after all the calculation is capped at 50%. For example, a player has 90 critical and the boss has 20 critical resistance, but since the cap is 50, said player will only have 50% Critical Chance against the boss, not 70%. **[[Lann]]'s [[Critical Break]] and [[Risky Wind]]'s Windrider can increase this cap. *A character can raise their Critical stats in several ways: **Skills such as [[Critical Rate]] and Lann's [[Fury Infusion]], [[Thousand Needles]]'s Sharp/Furious, and Risky Wind's Windrider. **Willpower increases Critical Chance at the rate of 0.0075% for every 1 Will. **All weapons gives some amount of Critical Rate. **There is [[List:Enchants|Enchanting Scrolls]] which can increase Critical Rate. **You can get +1 Critical Rate from [[Partholon Vanguard]] bonus if you have 5 high-level characters on account. **You can get from +1 up to +3 Critical Rate from [[Titles/Battles/Ein Lacher|Ein Lacher]] achievement titles. ***+1 for "Under the Radar": Complete 43 normal battles on Gold Medal. ***+1 for "Raid Runner": Complete 27 raid battles on Gold Medal. ***+1 for "All By You Lonesome": Complete 70 battles on Gold Medal. **You can get up to +20 Critical Rate from [[Redeemers]] achievement bonuses. === Critical Damage === *Critical Damage is the damage dealt from critical hits, as a percentage. *Has a base of 100. *Every 1 Strength gives 0.015% Critical Damage for physical damage characters and every 1 Intelligence gives 0.015% Critical Damage for magic damage characters. *[[Critical Rate]] and [[Lann]]'s [[Critical Damage]] increases Critical Damage. === CRIT RST (Critical Resistance) === *Critical Resistance lowers the chances that an opponent will critically strike you. *The formula for resisting critical chance is: ''Total Critical Chance - Critical Resistance''. *Certain armors increase the wearer's Critical Resistance. *There is [[List:Enchants|Enchanting Scrolls]] which can increase or decrease Critical Resistance. === Breakoff DMG (Breakoff Damage) === * === SP (Special Power) === *SP is a resource used up when using extremely powerful abilities. **Most skills that use SP are prefaced with Active:, such as [[Active: Raging Fever]]. However, a few skills such as Kai's [[Magnum]] will draw SP in spite of not being labelled as such. *The SP bar only becomes visible when the player has first obtained an SP skill. *The SP bar is split into 5 parts; each sub-bar is 250 SP, making the whole bar 1250 SP. Skills consume one or several of the sub-bars. *Many common actions, such as using smashes, increases SP. Many characters have unique, additional ways to increase SP such as Fiona's [[Guard]]. *SP can also be gained through [[SP Recovery Potion]]s. *Using a [[Goddess Grace]] or being revived with a [[Party Revival Feather]] or [[Guild Heavenly Feather]] provides 500 SP. *The status ailment [[Status|Decreased Energy]] decreases SP by 450 within 6 seconds. *Lynn's [[Active: Jade Fox]] reduces SP over time as well as when she is hit by a damaging ability. === MP (Mana Power) === *MP is a resource used up when utilizing enhanced attacks for [[Arisha]] with either Focus or Spellblade, or with [[Eira]]'s extensive set of tactical abilities; *MP is exclusive for [[Arisha]] and [[Eira]] characters; *MP's maximum value is 500; *MP is gained by attacking enemies; *For [[Arisha]], MP needs to be charged by using [[Mana Drain]] before it can be used (turning from dark blue to light blue); **The only skill that utilizes MP is [[Mana Blade]] mode. When in Mana Blade mode, each attack dealt drains about 10 MP; **Perfect Drain can net you additional amount of MP. The amount of additional MP depends on the rank of [[Mana Drain]] skill. [[Category:Information]]
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