The Blood Drinker

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For a related variant, see The Blood Drinker (Labyrinth).
The Blood Drinker
The Blood Drinker (Enemy).png
Type Vampire
Location Ainle
(Boss of Ulchas's Relic. Sub Boss of Blood Prince)
Alignment Aggressive
Season Season 1

Stats[edit | edit source]

Normal / Hard Mode

Level: 30 Exp: 576
HP by Group Size - 1: 9,113 2: 12,1503: 15,795 4: 20,655
Att: 3,381 Def: 1,744 Crit: 16 Res: 26 CritDmg: 120%

Related Titles[edit | edit source]

Drops[edit | edit source]

Regular Drops[edit | edit source]

Materials Equipment Etc.
Normal / Hard Mode Vampire Essence, Dark Cloth, Broken Hand Bone, Red Vampire Robe, Vampire Image, Ulchas's Necklace, Elder Vampire Robe Broken Reinforced Armguard, Broken Reinforced Boots, Broken Reinforced Greaves, Broken Reinforced Headband, Broken Reinforced Shoulder Guard, Vampire Spell Book Advanced Enhancement Stone
Hero Mode Vampire Essence, Dark Cloth, Broken Hand Bone, Red Vampire Robe, Vampire Image, Ulchas's Necklace Blood Prince Helm, Broken Reinforced Armguard, Broken Reinforced Boots, Broken Reinforced Greaves, Broken Reinforced Headband, Broken Reinforced Shoulder Guard, Rose Drop Beret, Vampire Spell Book Advanced Enhancement Stone, Empowered Enchant Scroll, Enhancement Elixir, Epic Enhancement Stone, Resurgence Enchant Scroll

Quest-Only Drops[edit | edit source]

Battle Skills & Attacks[edit | edit source]

  • Smashes ground in front of him with flames (same as The Ashen)
  • Slashes with his hand while turning.
  • One handed fireball throw: He does not track you while doing this and is highly vulnerable. (Normal)
  • Two handed fireball throw: He tracks you while doing this. Therefore, it is not advisable to try and combo him while he is doing the animation. (Smash)
  • Gathers sparkling energy in his hand and smashes the ground, a 360 degree attack that he only uses if you are close.

Tips & Advice[edit | edit source]

  • He usually spams the two handed fireball throw, so soloing him can take a while. Using spears can make soloing much faster, since two spears is enough to stun him.

The two handed fireball throw tracks twice during the animation. You can clearly see when those tracking occur if you run around him while he's charging (he'll turn towards you). After you see him turn the second time, run a little bit further (to ensure you aren't hit by the fireball's AoE) then start your combo. You can easily fit in a combo 4 (like an Amaranth Kick) each time and still have enough time to roll out of his 360 smash (especially if you Heavy Stander Cancel).

Be warned that while it's perfectly guardable, his one-handed fireball CAN occasionally hit through your guard. Not sure why this happens, but it might be that standing right next to him while guarding leads to a diagonal line of fire for the fireball (he's standing tall and you're slouching from guarding) that bypasses the shield. Either stand one or two steps away from him or avoid the fireball altogether (although it is very tempting to counter attack in order to speed up the encounter).

Additional Notes[edit | edit source]

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