MAX RANK:
- This short range attack unleashes a wave that leaves a tracer on the enemy.
- The tracer lasts 60 seconds and allows you to warp to a marked target. Allows you to dodge enemy attacks while warping.
- If there is no target left when you retrieve Mana Crystal, the enemy marked with Mana Tracer will be the next target.
- Chains with the following skills: Diffusion Shift, Mana Edge' s
additional attack, Diffusion Warp, and Mana Tracer warp.
- Drains mana from the target.
<Controls>
Required SP: 50
Put this skill on the Quick Slots and use number keys to activate, or use [X] key to shift then [Z] to use.
Warping to a mana tracer consumes SP.
<Mana Tracer Warp>
Put this skill on the Quick Slots and use number keys to activate, or use [X] key to shift then [Z] to use.
<Diffusion Shift Combo>
Mouse: Grab [E] after using Diffusion Shift
Keyboard: Grab [W] after using Diffusion Shift
<Mana Edge Combo>
Mouse: Grab [E] after Mana Edge's additional attack
Keyboard: Grab [W] after Mana Edge's additional attack
Additional Details[ | ]
- Arisha-only skill.
- The Tracer becomes active when the Mana Tracer attack (any version) hits an enemy (both living and corpse) or an evil core.
- When there is no active tracer, using this skill shoots out a magic missile that does not cost any SP and has no cooldown (until you activate the tracer).
- Has a 10-second cooldown, and only goes into cooldown after the warp had been used or the tracer's duration runs out. The magic missile attack is unusable for the duration.
- The combo version attack cost 5 stamina and can be used even when a tracer is already active.
- The combo version attack auto-aims at a nearby target.
- Invincible while warping, the warp can be blocked by enemies.
How to Obtain[ | ]
- Purchased for 0 when at least level 8.
Summary[ | ]
Rank | F | E | D | C | B | A |
---|---|---|---|---|---|---|
Required Level | 8 | 8 | 16 | 25 | 31 | 40 |
DMG increase [%] | 0 | 5 | 5 | 5 | 5 | 5 |
DMG increase [%] (Total) | 0 | 5 | 10 | 15 | 20 | 25 |
Breakoff DMG increase [%] | 2 | 1 | 1 | 1 | 1 | 1 |
Breakoff DMG increase [%] (Total) | 2 | 3 | 4 | 5 | 6 | 7 |
Required AP | 0 | 90 | 180 | 270 | 360 | 450 |
Required AP (Total) | 0 | 90 | 270 | 540 | 900 | 1350 |
Ranks[ | ]
Rank | Req. Level | Effects | AP |
---|---|---|---|
F | 8 | DMG +0% Breakoff DMG +2% |
0 |
E | 8 | DMG +5% Breakoff DMG +3% |
90 |
D | 16 | DMG +10% Breakoff DMG +4% |
180 |
C | 25 | DMG +15% Breakoff DMG +5% |
270 |
B | 31 | DMG +20% Breakoff DMG +6% |
360 |
A | 40 | DMG +25% Breakoff DMG +7% |
450 |
|