Active: Focal Point

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SP Prinkle Camellia (Skill).png
Active: Focal Point

MAX RANK:
A

- Infuse powerful energy into your weapon to attack enemies before you.
- Nearby enemies are also damaged while infusing your weapon.
- Use it during [Active: Shield Charge] to trigger this skill more quickly at a reduced SP cost.
- If you combo [Active: Focal Point] into [Petal Toss], you can use [Active: Focal Point] again at a significantly reduced SP cost before the attack ends.

<Controls>
Required SP: 25
Put this skill on a Quick Slot and use number keys to activate, or use [X] key to shift then [Z] to use.

<Combo after Shield Charge>
Required SP: 50
Mouse: [Right-click] during Shield Charge
Keyboard: [D] during Shield Charge

<Combo after additional Petal Toss>
Required SP: 50
Mouse: [Right-click] - [Right-click] repeatedly after using Focal Point
Keyboard: [D] - [D] repeatedly after using Focal Point

<Controls>
Required SP:250
Put this skill on the Quick Slots and use number keys to use the skills, or use [X] key to shift then [Z] to use.

Additional Details[edit | edit source]

  • Fiona-only skill.
  • The in-game description mentions comboing from Active: Shield Charge to trigger this skill more quickly at a reduced SP cost. However it is only Active: Shield Dash that can do this.
  • At rank 6 Petal Toss, Unlock the ability to endlessly chain Focal Point into Focal Point.
    • Chained Focal Points cost 50 SP and 100 Stamina.
    • Chained Focal Points swing twice.
  • Can be used with either a Longsword or a Long Hammer.
    • Only Longsword can chain Focal Points together.
  • Cooldown is 5 seconds.
    • The alternative-control Focal Points have no cooldown, and can be used even if Active: Focal Point is on cooldown.
  • Can crit.
  • Generates 8 SP on hitting an enemy.
    • The infusion generates 1 SP on hitting an enemy.

Skill Preview[edit | edit source]

Focal Point.gif

How to Obtain[edit | edit source]

  • Purchased for 3,000 Gold (Icon).png when at least level 8.

Summary[edit | edit source]

  • Columns in red indicate ranks not currently released.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level 8 8 8 8 26 30 34 36 42 48 54 60 66 72 80
Damage increase [%] 0 10 2 2 2 2 4 3 3 3 3 3 3 3 6
Damage increase [%] (Total) 0 10 12 14 16 18 22 25 28 31 34 37 40 43 49
Knock down chance increase [%] 0 5 2 2 2 2 4 2 2 2 2 2 2 2 4
Knock down chance increase [%] (Total) 0 5 7 9 11 13 17 19 21 23 25 27 29 31 35
Required AP 0 30 130 170 210 250 - - - - - - - - -
Required AP (Total) 0 30 160 330 540 790 - - - - - - - - -

Ranks[edit | edit source]

  • Rows in red indicate ranks not currently released.
Rank AP Effects Req. Level
F 0 Increases damage by 0%.
Increases your chance to knock down opponents by 0%.
8
E 30 Increases damage by 10%.
Increases your chance to knock down opponents by 5%.
8
D 130 Increases damage by 12%.
Increases your chance to knock down opponents by 7%.
8
C 170 Increases damage by 14%.
Increases your chance to knock down opponents by 9%.
8
B 210 Increases damage by 16%.
Increases your chance to knock down opponents by 11%.
26
A 250 Increases damage by 18%.
Increases your chance to knock down opponents by 13%.
30
9 - Increases damage by 22%.
Increases your chance to knock down opponents by 17%.
34
8 - Increases damage by 25%.
Increases your chance to knock down opponents by 19%.
36
7 - Increases damage by 28%.
Increases your chance to knock down opponents by 21%.
42
6 - Increases damage by 31%.
Increases your chance to knock down opponents by 23%.
48
5 - Increases damage by 34%.
Increases your chance to knock down opponents by 25%.
54
4 - Increases damage by 37%.
Increases your chance to knock down opponents by 27%.
60
3 - Increases damage by 40%.
Increases your chance to knock down opponents by 29%.
66
2 - Increases damage by 43%.
Increases your chance to knock down opponents by 31%.
72
1 - Increases damage by 49%.
Increases your chance to knock down opponents by 35%.
80