Weaving
MAX RANK:
A
- Can only be used when a Cestus-type weapon is equipped.
- Absorbed damage will be converted into Blast Gauge energy.
- The Blast Gauge can be charged up to Lv. 3.
- Use the skill at the right time to absorb shocks caused by powerful attacks.
<Control>
Mouse: When an enemy attacks, [Left-click], [Right-click], or press Dodge[Shift]
Keyboard: When an enemy attacks, press [S], [D], or Dodge[A]
Additional Details[ | ]
- Karok-only skill.
- Weaving rank A is a prerequisite for Weaving Attack rank F.
- The invulnerability of Weaving (with dodge key) is only active when Karok is in a huddle position, which is during the middle of his weaving animation, not the start and end.
- Many of Karok's attacks can be canceled by Weaving.
- Player can also cancel the weaving dodge at any time by hitting the Auto-Clash key (default: tab key). Then, while the Auto-Clash key is held-down, hitting the dodge key again will immediately start another weaving dodge. However, if Auto-Clash key is released, Karok cannot dodge until the auto-clash animation fully completes.
- By repeatedly canceling dodge with auto-clash and canceling auto-clash with dodge, Karok can chain a long series of weaving with very little down time. This allows Karok to easily counter bosses who do long combo attack chains. aka. Tab Weaving.
- Karok's tab weaving chain will not stop even when he runs out of stamina. However, as soon as he stops weaving, he will immediately go into the tired animation.
- The first normal attack has weaving at the beginning of it. The other swings do not.
- Rank C of Weaving Attack can cause your normal attack chain to start at 2nd hit, which has no weaving frame.
- Bolo Punch, Straight Shot, Sunday Punch, and Pivot Strike have weaving frames at the very beginning of their attack animations.
Skill Preview[ | ]
How to Obtain[ | ]
- Purchased for 6,000 when at least level 15.
- Prerequisite: Blast: Terror Rush rank F.
Skill Demonstration[ | ]
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Summary[ | ]
- Columns in red indicate ranks not currently released.
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required Level | 15 | 15 | 15 | 22 | 25 | 28 | 35 | 37 | 39 | 40 | 54 | 60 | 66 | 72 | 80 |
Longer trap time | 0 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Longer trap time (Total) | 20 | 28 | 36 | 44 | 52 | 60 | 68 | 76 | 84 | 92 | 100 | 108 | 116 | 124 | 132 |
Required AP | 0 | 30 | 50 | 70 | 90 | 110 | - | - | - | - | - | - | - | - | - |
Required AP (Total) | 0 | 30 | 80 | 150 | 240 | 350 | - | - | - | - | - | - | - | - | - |
Ranks[ | ]
- Rows in red indicate ranks not currently released.
Rank | AP | Effects | Req. Level |
---|---|---|---|
F | 0 | Blast Gauge lasts for 20 seconds. | 15 |
E | 30 | Blast Gauge lasts for 28 seconds. | 15 |
D | 50 | Blast Gauge lasts for 36 seconds. | 15 |
C | 70 | Blast Gauge lasts for 44 seconds. | 22 |
B | 90 | Blast Gauge lasts for 52 seconds. | 25 |
A | 110 | Blast Gauge lasts for 60 seconds. | 28 |
9 | - | Blast Gauge lasts for 68 seconds. | 35 |
8 | - | Blast Gauge lasts for 76 seconds. | 37 |
7 | - | Blast Gauge lasts for 84 seconds. | 39 |
6 | - | Blast Gauge lasts for 92 seconds. | 40 |
5 | - | Blast Gauge lasts for 100 seconds. | 54 |
4 | - | Blast Gauge lasts for 108 seconds. | 60 |
3 | - | Blast Gauge lasts for 116 seconds. | 66 |
2 | - | Blast Gauge lasts for 124 seconds. | 72 |
1 | - | Blast Gauge lasts for 132 seconds. | 80 |
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